Cassius Marques
Forum Replies Created
-
[Stephen Ong] “So better off adding more cores to the processor than having a good GPU for After Effects / C4D.”
Not on every case, I mean, I definitely DON’T recommend THAT GPU. For the average use or at least what you specified, you can get better for the same price/cheaper.
But I for instance need fast GPU’s with at least 4GB ram. Some AE projects of mine simply won’t render a frame with fewer than that (using Element 3d). I feel that now and forward there will be more and more applications and plugins that will make use of it.
If you have the time and interest I can be more precise in the kind of work that I do that require that.
We’re thousand of miles away and perhaps we do diferent type of motion, but I do recommend a good gpu and not that quadro.
Cassius Marques
http://www.zapfilmes.com -
[Stephen Ong] “Would a consumer graphics card be ok for 3D in Ae using cameras over 2D layers?”
Won’t make a single difference. Its all on the CPU (unless you intend to use GPU capable plugins such as Element 3d, and on that case a consumer grade will still outclass that quadro (more cuda cores))
[Stephen Ong] “I assume we are talking high spec 3D work in C4D?”
The only reason to go for a quadro is huge scenes in a 3d application viewport. Quadros, as far as I know can compute opengl faster and with more precision. And that won’t mean you will render out of C4d faster (that too will be on the CPU).[Stephen Ong] “I’d like to get more into C4D, just am not using it for client work yet, would the card there be overkill for basic logo animations in C4D even?”
Basically any current mid class GPU would be overkill for C4D, it only enables you to preview your viewport faster. Unless again you go for renderers that rely on it. (Octane, for example)
Cassius Marques
http://www.zapfilmes.com -
[Stephen Ong] “Is that graphics card ok with Ae, I wasn’t thinking i’d need to go overboard there, I use C4D very occasionally.”
I’d even say that if you don’t use 3D all that much to change that to a consumer grade with equivalent cost that would still give you better performance in case you end up using it. Most GTX nowadays will come with enought output ports (I use 3 monitor, you haven’t specified) and have more cuda cores and are cheaper than the quadros.
Cassius Marques
http://www.zapfilmes.com -
Cassius Marques
November 17, 2015 at 4:59 pm in reply to: Acceleration problem with Position KeyframesYou should change the keyframe influence, either numericaly by goind to Animation -> keyframe velocity…
or visually through the curves editor.
Cassius Marques
http://www.zapfilmes.com -
Sorry for the delay, had to go home.
well I think it is something I hadn’t considered. A bug.
Since it opens fine for me. So I advise you to check for updates.
Cassius Marques
http://www.zapfilmes.com -
You should try to keep it simple and replace colors with a single effect, such as I did in this example (using colorama). 9465_protanopialutrough.rar.zip
But as Walter said, you should change colors by their numbers and not from what your percieve them to be (I’ve only looked at the images you provided, I have no prior knowlage of your condition)
Also I’m not sure by those images how you see bright/darks. So that may require further adjustments.
Cassius Marques
http://www.zapfilmes.com -
It should be matched right, unless you changed any world coordinates in the plexus settings. Or your grey solid is not 720p.
Try to create a default 35mm camera.
can you upload the project? It would be easier. You may want to remove the footage to make it small.
Cassius Marques
http://www.zapfilmes.com -
is the solid you’re applying plexus the same size of your composition? Is plexus set to use the comp camera?
Cassius Marques
http://www.zapfilmes.com -
Cassius Marques
November 12, 2015 at 1:25 pm in reply to: card attached to balloon string through xpresso won’t fix on string point? (file included)Just baking the dynamics then caching the spline dinamycs seems to solve the issue. Have you tried that?
Cassius Marques
http://www.zapfilmes.com -
Cassius Marques
November 11, 2015 at 6:12 pm in reply to: Texture layer in a precomp with two pngs underneath leaves white edges in the main compI think if you remove the white from the layer you’re multiplying it will solve the issue. Invert the layer, apply Unmult and invert again
Cassius Marques
http://www.zapfilmes.com
