-
Texture layer in a precomp with two pngs underneath leaves white edges in the main comp
Hey everyone,
This is my first post on this board, so I hope I’m doing this right.
I have a main comp with several precomps that contain png-layers with alpha channel. Inside each individual precomp I want to add a texture layer and stick it onto the pngs – and leave out the alpha channel. Here’s a screenshot of the problem:
So I put the texture (“XX_OVERLAY.png, marked ORANGE) above my two layers (05_TAG_1_BERGE.png and 04_NACHT_BERGE_2.png, marked YELLOW) set it on multiply and checked the “preserve transparency” box.
I tried a lot of troubleshooting options already but still in the main comp the texture leaves white edges around my precomp (can be seen in the top composition-window). And also I want to avoid opening all my layers in Photoshop again and adding the texture there. I know this would be a way to fix this, but I am hoping that there is also an option within After Effects…
Anyone know a way to fix this? My After Effects is in German, so don’t be confused 🙂
Thanks in advance!
Felix
