Forum Replies Created

Page 34 of 122
  • Cassius Marques

    March 15, 2018 at 2:06 pm in reply to: Impossible to create radial grid

    Sure, just like I said, you have all the flexibility to get as close as that image (or anything else you’d like). But it requires some tweaking and some understanding of the app.

    In 10mins I came up with this…

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    Circles Distribution from Cassius Marques on Vimeo.

    I can send you the source file if you want a headstart…

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    March 15, 2018 at 1:24 pm in reply to: Impossible to create radial grid

    I’ll just throw some ideas around.

    Do you have to do it in AE? Because I’d do that in C4d with all the flexibility in the world…

    If you have to do it in AE…and I have no idea how you’ll want to animate it but, can’t you like create the shapes for lets say 5º-10º of the circle, pre-comp and duplicate/rotate the comp?

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    March 13, 2018 at 7:01 pm in reply to: Collapse Transformation issue

    the optics compensation effects does nothing to opacity or color, so i’m not sure what it is you’re experiencing.

    Maybe you can change how your colors interact with one another inside the pre comp(to better match what you’re after), remove the collapse outside, apply the effect to the precomp and set its blend mode to soft light.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    March 13, 2018 at 4:45 pm in reply to: Collapse Transformation issue

    apply the effect in each and every layer of the pre comp, since they are shape layers, it will behave exactly as if you would apply to an adjustment layer or the precomp.

    Cassius Marques
    http://www.zapfilmes.com

  • Use a slider control to drive a linear expression to transition between that value and another one of your choosing.

    something like:
    veloc = 150; //Move object 150 pixel on x axis per second
    x = 0 + (time - inPoint) *veloc;
    y = position[1];
    v1=[x,y];
    v2=[value[0],y];
    linear(effect("Slider Control")("Slider"),1,0,v1,v2)

    You can then move it to where you want it to stop and just animate a slider going from 0 to 1 to make it stop there. Change the “0” value in line 2 to set where it starts.

    Cassius Marques
    http://www.zapfilmes.com

  • now I wish my e3d would still crash like the old days, just so I could try that and laught at its stupid error messages…hahaha

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    March 9, 2018 at 4:54 pm in reply to: Complex Water morph

    Theres a pretty close example with the script Super Lines

    just add a little bit more displacement I guess…

    Cassius Marques
    http://www.zapfilmes.com

  • Well, I can’t see everything, but it seems you’re just not working with solids with a 1080p resolution. What’s the resolution of the solid you’re applying E3d to?

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    March 6, 2018 at 5:02 pm in reply to: Puppet Pins Inconsistent on Loop

    There’s an old plugin that does exactly that. I’m not sure if it still works in the current versions of AE. Its called omino snake.

    How I would do that though is by drawing that shape in a 3d app (with a spline and a sweep), load it up in element 3d. apply the texture and animate the texture’s offset property. Fast and clean.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    March 6, 2018 at 4:56 pm in reply to: Alpha Matte Creates White Borders

    We usualy don’t use track mattes with the matte turned on. I’m not saying this is causing the white border (unless your matte is white) but try to set every matte’s blend mode to normal and keep their video switch off. Duplicate them if you must and you can turn those on and set them to multiply.

    You should apply the simple choker effect with a positive value on the snake head’s composition to fix the border. (It should eat up any pixels close to your alpha)

    You can apply a texture to the whole snake if you precompose the head and the body on another comp and apply the texture like you would normaly do.

    Cassius Marques
    http://www.zapfilmes.com

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