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Impossible to create radial grid
Posted by Rowan De geus on February 17, 2018 at 10:02 pmNumerous possibilities exist to fill the comp with a boxed grid of circles (e.g. 50×50) using e.g. a particle emitter.
It seems rather impossible though to distribute these circles on a radial grid filling the comp?
Example:
Rowan De geus replied 8 years, 1 month ago 6 Members · 17 Replies -
17 Replies
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Rowan De geus
February 19, 2018 at 4:04 pmBasically yes, I need to replicate a design done in Illustrator.
I am scaling all the dots individually with a gradient map., and the problem is that the design contains 2350 circles. Impossible to push these all to seperate Shape layers, Ae crashes. So I am using Trapcode Form, which is working great but the grid is not radial, its boxed.
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Rowan De geus
February 21, 2018 at 9:07 amSo, no one on this earth knows how to create a radial grid of 2350 circles in Ae!?
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Jamie Bradshaw
March 12, 2018 at 9:44 pmIt might not be the solution you’re looking for, but I think having a look at Stardust might help…
Another solution might be using Video Copilot’s Element. It has a particle ring array that could prove useful.
I guess the best way to tackle it with Trapcode Form would be to create a 3D object that has a vertex at every point where you want a dot. Then you can use a .obj file to position the particles correctly whilst you manipulate them with layers like you’ve already described.
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Joe Kaye
March 13, 2018 at 11:44 amFor what it’s worth, if I was looking to create this kind of animation I wouldn’t be considering after effects… you might have more luck with a genuine 3d environment like blender or unity3d free (both free options).
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Steve Bentley
March 13, 2018 at 9:01 pmThere are all sorts of scripts available (aescripts.com) that mimic the functionality of the cloner in mograph in C4d. They can all do a radial object that you then populate with whatever you want. Then use an effector to change the size or density to match the pattern you have shown.
You could also write a fairly simple expression that would populate objects in concnetric rings. -
Rowan De geus
March 14, 2018 at 9:01 am@Jamie
Thanks, I will look into Stardust and Element. Regarding Form and vertex points, I am aware of that, but I am looking for automated distribution ☺@joe
So it seems…@Richard & Steve
Thanks, but shapes are unfortunately not an option. After Effects crashes when using 2350 shapes, otherwise I could just push my Illustrator drawing to Ae and be done ☺ This is why I am using particles. -
Steve Bentley
March 15, 2018 at 1:00 amDo you have to use shapes? If they are all the same shape or a few base shapes can you render out an element with an alpha and bring that back in to use for the array population?
I wasn’t aware of a limit with shapes – but we’ve made things like this with png’s or pshop files where we’ve had objects in the millions with no crashing issues (but to be fair we have gobs of ram).
Element3D renders instances so it shouldnt kill your ram.
Cloners and Effectors (yes that’s its name) also renders instances so it shouldn’t kill your ram either but I’d have to test it.
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