Forum Replies Created

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  • Brian Murphy

    August 25, 2014 at 2:07 pm in reply to: Simple outline with depth using Sketch and Toon

    Thanks Adam, here’s a render of how far I’ve gotten. Those little anomalies and undesirable lines drive me nuts. These are simply flat shapes carved from cubes. I just want to show the outside of them and the thickness line on the inside (green).

    Brian

  • Looks like you have activated it for the Multipass feature. This ONLY allows you to save a pass of the ambient occlusion however you have to activate the actual effect.

    So next to the “Multi-Pass” button in your render window, you’ll see an “Effect” button, click on that and you will see “Ambient Occlusion”. Select it. This is where you will adjust your settings. This ‘effect’ has to be active for your AO multipass to render.

    Hope that helps.
    Brian

  • Brian Murphy

    May 7, 2014 at 6:24 pm in reply to: Applying cloth only to a selection on a mesh

    Well to answer that question: YIKES! Just did a test and YES, every point, whether fixed or not, will calculate. Bummer. This would be a wonderful feature in future revisions of C4D, the ability to isolate selections with cloth properties – this isn’t the first time I have needed it.

    Thanks Brian.

  • Brian Murphy

    December 2, 2013 at 6:50 pm in reply to: Titles not sharp

    Hi Elad,

    I downloaded your image and it looks fine to me.

    You mentioned something though, that I have encountered many times in Final Cut. Make sure your footage was not brought in as interlaced footage – that would cause the effect you’re talking about and for some stupid reason, Final Cut will bring in progressive footage as interlaced some times. Right click on your image in your timeline and select “Item Properties”, then “Format”….make sure the Field Dominance is “NONE”. If it’s not, right click on whatever it is and select “NONE”.

    The only other reason I could think of as to why your image may look like you said is you output it to an interlaced image…?

    Hope that helps!
    Brian

  • Thanks Adam – just wanted to make sure.

    Your idea is exactly what I ended up doing…worked just fine.

    Cheers!

  • Brian Murphy

    October 19, 2013 at 4:49 pm in reply to: Baking Alembic PLA info to a Cinema 4D object

    Adam…always with the great answers!

    Thanks a million, Steady Bake worked flawlessly.

    Really surprised this isn’t built in to C4D.

    Cheers,
    Brian

  • Brian Murphy

    October 17, 2013 at 7:56 pm in reply to: R14 – Metaballs with collisions

    For anyone who encountered the same problem – I found the answer.

    Under the metaball object, you’ll want to put the emiiter and the particle into a null object. The dynamics tag will go on the particle object and you will have a collider tag on a ground object elsewhere in the object manager.

    Hope that helps!
    Brian

  • Brian Murphy

    July 30, 2013 at 8:35 pm in reply to: Different sized triangles folding effect ..

    I had to endure the same challenge and we ended up doing it in After Effects by hand – fortunately, the number of triangles to be folded were only a few.

    However, in my research, I came across UNFURL, a plugin that will do this to a certain extent. You don’t have all the control you want but for huge objects that need to be progressively built out of polys, it would be a timesaver.

    Sample Video:
    https://www.youtube.com/watch?v=cp3P0tSzIoo

    Software:
    https://www.kuroyumes-developmentzone.com/cinema-4d-commercial-plugins/unfurl/unfurl-download/

  • Brian Murphy

    October 25, 2012 at 3:04 pm in reply to: Best way to do clean tweening in 5.5

    Thanks John, sometimes it just helps to know that there’s really no easier way.

  • Brian Murphy

    October 24, 2012 at 5:44 pm in reply to: Best way to do clean tweening in 5.5

    Thanks Vishesh!

    Sorry, I should have specified…I was referring to the tweening of one shape to another, mainly from 24 seconds onward is the best display of this.

    Thanks again!

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