Forum Replies Created

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  • Brian Murphy

    October 9, 2008 at 9:46 pm in reply to: Anchor cloth

    You need to make sure the cloth and rail are both polygon objects. Align your cloth to your rail respectively. Apply your cloth tag to your cloth object, then apply a belt tag to the cloth object (Found in the same menu) . Go to points mode, select the points you wish to anchor to the rail on your cloth object, select the belt tag, drag in the rail object in the “Belt on” field. Click “SET”.

    Play the timeline and enjoy!

    Brian

  • Brian Murphy

    October 6, 2008 at 9:50 pm in reply to: Objects as masks

    It sounds like you’d want to render out multipass files. You basically assign a “compositing tag” to each of your objects and give them each a different buffer number in the “Object Buffer” tab. Then in your render settings under “multipass” you will click the “Channels” arrow and click on “Object buffer”, referencing as many objects as you have assigned with different buffer numbers. Then set up the way you want them rendered out (Quicktime, bitmap sequence, etc).

    I use this for heavy scenes to control the color, brightness and contrast of each object. It will render out an alpha channel for each object to which you have assigned a buffer. You could also use these alpha mattes to “mask out” other things in your scenes as well – hopefully, this is what you’re looking for.

    Best,
    Brian

  • Brian Murphy

    October 2, 2008 at 9:34 pm in reply to: Cloth collisions NEVER sustain!

    Oh Joy!

    Thanks for the info.

    Brian

  • Brian Murphy

    October 2, 2008 at 4:14 pm in reply to: Cloth collisions NEVER sustain!

    In response to my own post – I searched and found that version 10.5 has a known cloth bug which is why I am experiencing this.

    Anyone know if this is fixed in version 11?

    And by the way, how’s the speed increase on the rendering??? : )

    Brian

  • Brian Murphy

    August 31, 2007 at 5:33 pm in reply to: Rendering out w/alpha channel

    I always save my movies using the the ANIMATION codec, Millions + colors. The “+” enables you to include an alpha channel in the quicktime movie…as long as you have ALPHA checkmarked….works every time.

    Brian

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