Forum Replies Created

Page 479 of 508
  • Brian Jones

    March 26, 2007 at 5:46 pm in reply to: newbie: hypernurbs & splines

    [kurt murphy] “I’m making a very simple cartoon peguin and I’m using stacked spheres to create the body and head. I want the intersections of the spheres to be smoother so I add a hypernurbs object… but the spheres stay exactly the same (I’ve left them as spheres and also made them editable).”

    but they are still discrete objects. HyperNurbs smooths objects it does not melt them together, Metaballs does that but might not be controllable enough. You could always slice the spheres where they overlap now and connect them into one object then hypernurb that.

    [kurt murphy] “SO, I try to make a bezier spline with a Lathe nurbs…. How do I add a bezier handle to my first point – it’ll add it if I complete the path… but I don’t want to complete the path because I’m going to Lathe it. Is there a modifier key to add a bezier handle to round out the first point? (I couldn’t find it….)”

    the point needs to be a smooth point (Soft Interpolation), then use the Move tool

  • Brian Jones

    March 24, 2007 at 5:11 am in reply to: dynamically attached lines

    It’s pretty easy with xpresso. Here’s an example. https://homepage.mac.com/bdjones/.Public/PointLine.zip

  • Brian Jones

    March 23, 2007 at 5:17 pm in reply to: dynamically attached lines

    xpresso, yes. There used to be some plugins that stuck point of a spline to objects but I think they don’t work with the newer versions. Straight line?

  • Brian Jones

    March 21, 2007 at 3:53 pm in reply to: C4D Quicktime to Combustion & AE

    as long as you have Millions + it’s one of the codecs that support an Alpha…. it should work… have you checked off Alpha Channel in Render Settings/Save?

  • Brian Jones

    March 19, 2007 at 2:30 pm in reply to: Extrude NURBS won’t cap

    too early. Mirrored. It won’t close that way. make the mirrored object editable (to get one complete spline). Unless there is another way I don’t know yet.

  • Brian Jones

    March 19, 2007 at 2:25 pm in reply to: Extrude NURBS won’t cap

    is the Close Spline checkbox checked?

  • Brian Jones

    March 18, 2007 at 4:01 am in reply to: span map over several objects

    it will apply over all members of a group if you apply the texture to the null containing the objects then scale the texture up using the Texture Axis tool. (Flat mapping probably best but it should work with anything except UVW)

    or possibly Camera Mapping or a light gel

  • Brian Jones

    March 15, 2007 at 2:52 pm in reply to: Pla With Mocca, Animate selected points only

    it can be done

    diaphram — Vertex Map tag (with vertex weights)
    – bone — Restriction tag (referencing the Vertex Map tag to limit bone’s influence)

    now you need to get the bone moving with the cylinder, did 8.5 have the Animation Set Driver/Set Driven stuff yet? – I think so, if so use that ( or straight xpresso )

  • Brian Jones

    March 15, 2007 at 3:39 am in reply to: Pla With Mocca, Animate selected points only

    8.5… is that pre-clothhilde? (I don’t remember) if it isn’t you could use clothhilde and belt the diaphram to the cylinder

  • Brian Jones

    March 13, 2007 at 8:13 pm in reply to: Keyboard Shortcut

    Enter on the keypad works here

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