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newbie: hypernurbs & splines
I’m making a very simple cartoon peguin and I’m using stacked spheres to create the body and head. I want the intersections of the spheres to be smoother so I add a hypernurbs object… but the spheres stay exactly the same (I’ve left them as spheres and also made them editable).
SO, I try to make a bezier spline with a Lathe nurbs…. How do I add a bezier handle to my first point – it’ll add it if I complete the path… but I don’t want to complete the path because I’m going to Lathe it. Is there a modifier key to add a bezier handle to round out the first point? (I couldn’t find it….)
thanks,
kurt urphy