Forum Replies Created

Page 469 of 508
  • Brian Jones

    August 21, 2007 at 4:30 pm in reply to: Modeling a CD

    more than one way to get the texture. Here is one way using cheen https://homepage.mac.com/bdjones/.public/cd.zip

  • Brian Jones

    August 21, 2007 at 1:30 am in reply to: snapping to keyframe

    control-G jumps to the next keyframe control-F jumps back to the previous keyframe

  • Brian Jones

    August 20, 2007 at 1:56 am in reply to: Material Alpha in Animated texture

    With 9.5(?)+ it’s easy but in 8 there was a plugin and some xpresso solutions but it’s been awhile so unless someone else remembers I would do a search for animated textures in the archives

  • Brian Jones

    August 16, 2007 at 6:24 pm in reply to: From Vue 6 to Xfrog for Cinema 4D

    [bmurphy] “7) Recommend anything better than/besides X-Frog…Cheaper?”

    https://www.dpit2.de/index.html don’t use XFrog (demoed it once) or DPIT (much) so no opinions…

  • Brian Jones

    August 14, 2007 at 5:40 pm in reply to: copying an animated object

    the ‘dead simple but wrong way’ – drop in a Null at world center make your copied object a child of the Null, move the Null
    the ‘dead simple but right way’ – use the Animation tool

  • Brian Jones

    August 14, 2007 at 12:40 pm in reply to: Object VR

    Ahh I understand your first post now (I think) holding it as opposed to walking around it.
    If you want lights to follow your camera make them a child of the camera – assuming you are using a camera object and not the Editor Camera.

  • Brian Jones

    August 14, 2007 at 2:29 am in reply to: Chroma keying issue (Floor and feet)

    maybe make the bias of the shadow smaller

  • Brian Jones

    August 10, 2007 at 11:54 pm in reply to: Shaders and MAterials together?

    Yes. You can put as many textures on an object as you want. They show up as Texture Tags in the Object Manager. The left one is the bottom texture, the ones to the right (if there are more than one) are above it. Tops ones will block out the lower ones unless the top textures have an alpha channel or the textures are mixed.

    Check out the help files under Reference/Object Manager/Tags Menu/Cinema4D tags/Texture Tag/Tag Properties look for Texture Layering and/or Mix Textures.

  • Brian Jones

    August 10, 2007 at 11:34 pm in reply to: Object VR

    sounds like you don’t have a light object in your scene. If that’s true you’re using the default light and that does follow the camera.

  • Brian Jones

    August 10, 2007 at 11:30 pm in reply to: wind deformer

    I think so, whole object no limits like some of the other deformers

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