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Material Alpha in Animated texture
I’m using an image sequence of .psd (w/Alpha) files as an animated texture. When I used a single image I could see the alpha at work in the preview window(s). But as a sequence, I just see a black square until I render, then the alpha becomes apparent. Is there any way I could maintain the alpha in the working windows without having to resort to rendering?
I’m using C4D v. 8.2 and the display is set to gourard shading.