[Brian Smith] “The light under the floor helps alot. I had to readjust some of the reflection properties of the floor, but it works well enough.
try turning off Specular for the light and compare Ambient Illumination checked on/off
There is no compression on this at all. I tried intervals of 10 from 1 to 100 on the sample distance, and the only thing that seemed to change was the render time. The banding is still there.
I see no banding in texts using the default Sample Distance of 25, going smaller would help but not bigger. Something else is going on maybe…
The textures are pretty high res. The ball texture is 8-Bit .bmp at 826×816. The lines on the floor are the same but settings, but the dimensions are 3334×6667. They were also created in Illustrator, and unfortunately, it seems I can’t import vector graphics as textures. I have never had this much of a problem with AA before. “
That should be big enough for the floor, probably for the ball too but remember it’s wrapping all the way around the ball in 826 pixels so as long as the ball is never more than 350 pixels wide in your shot it isn’t bigger than a 1-1 ratio of pixels.
You can use a vector as a texture that’s what Effects/Spline is for