Forum Replies Created

Page 449 of 508
  • Brian Jones

    June 21, 2008 at 5:08 pm in reply to: splinmotion

    splinmotion must be gone then. I know I had it but I don’t anymore which means it stopped working at some point. There is something from naam that still works in 10.5 which does the same thing if I recall splinmotion correctly. It’s called splinimator and it’s available here https://www.xs4all.nl/~naam/techniques.html a bit down the page there are 3 plugins…

  • Brian Jones

    June 21, 2008 at 4:19 pm in reply to: splinmotion

    c4dplugs is active, maybe the server was down when you tried. Splinmotion is there but the first links are old so there is a link from the webmaster lower down.

    https://web.archive.org/web/20061014170051/www.plugincafe.com/download_browse.asp?downloadID=KLAU090080323SPLI00PL

  • Brian Jones

    June 21, 2008 at 5:43 am in reply to: Save as an older version of C4D

    not possible. Will Invigorator import one of the other formats that C4d will export?

  • Brian Jones

    June 17, 2008 at 10:20 pm in reply to: turf or cut grass

    Thickness tab of the Hair material

  • Brian Jones

    June 15, 2008 at 4:16 pm in reply to: How to install DirtyNuts plugin

    DirtyNuts is old enough I would doubt there was ever a 64 bit version even if it still works with 10. It has long been replaced/supplanted by Ambient Occlusion in the Advanced Render module.

    If you don’t have AR the only thing I know of is Ambiente by Matthias Bober you can get it here

    https://www.bobtronic.de/plugins/

  • Brian Jones

    June 14, 2008 at 3:31 am in reply to: Illustrator paths not extruding

    you can place a bunch of splines in a null, you have to check off Hierarchical in the ExtrudeNurb object

  • Brian Jones

    June 13, 2008 at 11:56 pm in reply to: bad HAIR day

    I would think Hair to Hair is not needed by the look of it, you might try it without.
    Sure I could check it out. Do you have a place to post? or you could send it to my bdjones@shaw.ca email (that one already gets a load of spam so I have no fear of bots).

  • Brian Jones

    June 13, 2008 at 6:42 pm in reply to: Confused

    any reason why you can’t have two splines? One in the telescoping section up to the end pulley (I assume) and the other starting at the pulley going downward, or does the downward section move up and down with the telescoping? If so, it is possible to both animate and use Dynamic Spline by setting Rest Mix in Dynamic Spline to something non-zero. Haven’t tried it with xpresso but it does work with animated scale etc. it’s just a mix of the two so you have to find the balance you want.

  • Brian Jones

    June 13, 2008 at 1:34 am in reply to: AA settings that work for animation??

    GI – oh right (sleep is good), check out Help for GI there are two animation modes for GI, Camera and Object and the descriptions there should help about which you would want to try.

  • Brian Jones

    June 12, 2008 at 4:22 am in reply to: bad HAIR day

    Sounds like it might be a needlessly complex model, maybe with redundant polys right on top of each other, possibly with some strange Normal stuff going on. We’d have to see the model to tell. You might want to look at one of the head tutorials out there (sorry don’t have a good link at this point – anyone know a good one?) If you build simpler heads but this was just unusual, ignore me 🙂
    If you had a cleaner simpler mesh the chances it working would greatly increase.
    Hair layers should be no problem – eyebrows, sideburns particularly – but how many Hair objects are you using for the main hair? By the look of it one should do (maybe a couple but it’s not a bizarre hairdo)

    Some more thoughts, what are the bounce and friction settings of the hair objects? And do you have any Hair to Hair turned on in the Hair objects Forces tabs?

Page 449 of 508

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy