Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D Clothilde

  • Clothilde

    Posted by Ulrich on November 7, 2007 at 8:20 pm

    Hello

    In Cinema 10.5 i’m having Problems with the collison with clothilde objects.
    Im animating a object (cube with clothilde collision tag) which passes through a curtain (plane with a clothilde tag), but the cube passes right throug the plane without affecting it? Both objects are polygon – objects.
    Am i doing something wrong? Or has something changed in 10.5 which i’m unaware of?

    thanks a lot
    ulrich

    U. Bürgler replied 17 years, 10 months ago 5 Members · 10 Replies
  • 10 Replies
  • Adam Trachtenberg

    November 8, 2007 at 6:24 am

    You didn’t cash the cloth before you animated the cube, did you? Otherwise I can’t figure what it might be.

  • Ulrich

    November 8, 2007 at 8:21 am

    Hello

    No i din’t cash the cloth.

    If i let a cloth “fall” on to a collision object everything works fine. But as soon as i animate a collision object “trough” a cloth the cloth object doesn’t react to the collision?
    I tried it on 2 different PC’s (both with Version 10.5) so it can’t be the PC.
    Has anyone else with 10.5 the same problem? Any Ideas?

    Thanks
    Ulrich

  • Brian Jones

    November 8, 2007 at 4:49 pm

    try putting the collision object in a null and animate the null not the collision object

  • Ulrich

    November 8, 2007 at 9:09 pm

    Hello

    Thanks for the tip. I have tried that, but it still won’t work.

    Ulrich

  • Brian Jones

    November 9, 2007 at 4:01 am

    I see. I tried a setup (cloth tag on plane – collider tag on cube in an animated null) in 9.6 and got what I expected – the cube moves the cloth. I brought that into 10.5 (well, the demo of 10.5) and it punches straight through, only rippling the cloth as it goes through – I get better but inconsistent results by moving the collider tag to the null containing the cube….

  • Brian Jones

    November 9, 2007 at 6:10 pm

    I got a reply from Maxon

    ————————-
    This is a known bug that myself and several other beta testers have reported to the developers at MAXON. Unfortunately there is no fix at the moment other than to use an earlier version of Cinema 4D than R10.5. Everything works as expected in R10.111 and below. I assure you the developers have been made well aware of this issue, so hopefully things will be working as expected in the next dot upgrade of Cinema 4D R10.

    Regards,
    MAXON Technical Support
    (cc)
    ————————–

  • Ulrich

    November 9, 2007 at 8:51 pm

    Hello

    Thanks a lot for finding out why it doesn’t work! 🙂
    So i will have to wait until they have the bugfix ready.

    Greetings
    Ulrich

  • The Blind swordsman

    July 1, 2008 at 4:40 pm

    has this been fixed yet?

    –My path is strewn with 1000 corpses–

  • Brian Jones

    July 1, 2008 at 4:55 pm

    Cloth collision is working fine if the collider stays still, if the collider moves then there is a simple workaround 3DKiwi put out there – apply a Point Cache tag to the moving (animate it first) collider then click Store State then Calculate and it works – You can even change the collider’s animation and it still works with no recalculate.

  • U. Bürgler

    July 1, 2008 at 8:08 pm

    Hello Brian

    Thanks for that great hint! 🙂
    Now it works like a charm.

    Kind Regards
    Ulrich

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy