Forum Replies Created

Page 442 of 508
  • Brian Jones

    September 7, 2008 at 3:37 pm in reply to: after render-transparency problem.

    yes, that’s right

  • Brian Jones

    September 6, 2008 at 2:25 am in reply to: Joining objects for gravity

    if they are all poly objects (and not Primatives) you can select them all and do a Functions/Connect

  • Brian Jones

    September 6, 2008 at 2:23 am in reply to: Emitter

    Here’s a new version with some comments added in the XPresso. You really need to dig around in TP to understand all it can do but it’s not hard really. Xpresso is easier if you’ve done some scripting before but if you dig into it a bit it’s also not hard (said the guy who’s done some scripting before 🙂 just start small and build.

  • Brian Jones

    September 5, 2008 at 1:07 am in reply to: Emitter

    if you have Thinking Particles you could just emit when it gets close to the ground like this simple example

  • Brian Jones

    September 3, 2008 at 6:04 pm in reply to: cloner in cloner problem

    I think it’s because the purpose of the Spline Effector is to move clones to a spline – make a mass of clones move to a font spline for logos for example. Offsets and such are just extras. That behavior (moving to the spline) overrides all when it’s used. If you clone the Spline Effected cloner and play with settings and alignment you will see that new clones do get generated but they all end up on the spline because that is what the Effector does.

  • Brian Jones

    September 3, 2008 at 5:14 pm in reply to: FONTS!!!!

    what is the font? Where did it come from?

  • Brian Jones

    September 2, 2008 at 11:14 pm in reply to: cloner in cloner problem

    it works if you animate the offset inside the original cloner instead of using an effector. Check this out. I’d have to know more if that’s not what you meant (more or less).

  • Brian Jones

    September 1, 2008 at 4:55 pm in reply to: c4d cafe? still online?

    they changed their portal apparently, try just c4dcafe.com

  • Brian Jones

    September 1, 2008 at 12:27 am in reply to: Live Selection modeling problem

    it should rotate with a selected poly (to reflect the poly’s orientation). Is it moving or staying where it was? What’s your system? Any new nVidia drivers etc?

  • Brian Jones

    August 31, 2008 at 4:38 am in reply to: connect hypernurb object to a non hypernurb object

    you’d have to make the hyperNurb editable so you can use poly tools to join them.

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