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Activity Forums Maxon Cinema 4D Joining objects for gravity

  • Joining objects for gravity

    Posted by Eugene Joe on September 5, 2008 at 9:46 pm

    I’ve been stuck trying to figure this out myself this whole day. What I’m trying to do is to join ingredients of a hamburger together so that they fall due to gravity together. The ingredients have all been modeled separately and have been just stacked ontop without joining them into one object. I want to know if there is a way to join them together without having to retexture everything?

    Thank You

    Brian Jones replied 17 years, 11 months ago 2 Members · 3 Replies
  • 3 Replies
  • Brian Jones

    September 6, 2008 at 2:25 am

    if they are all poly objects (and not Primatives) you can select them all and do a Functions/Connect

  • Eugene Joe

    September 8, 2008 at 3:07 pm

    that would mess up the textures that were already applied to it.

  • Brian Jones

    September 8, 2008 at 10:19 pm

    Why? When you do that it keeps the original textures and uses Selection tags to place them on the correct parts. Unless you have something really fancy going on.

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