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Activity Forums Maxon Cinema 4D connect hypernurb object to a non hypernurb object

  • connect hypernurb object to a non hypernurb object

    Posted by Zach Gunter on August 29, 2008 at 5:23 pm

    My subject basically says it all. I have a Hammer that the Head of the hammer is a cube that has been modified and put into a hypernurb. The handle on the the other hand is fine without a hypernurb. but I want them to connect. what would be the easiest way?

    Frozensmokeprod@aol.com

    Brian Jones replied 17 years, 11 months ago 2 Members · 3 Replies
  • 3 Replies
  • Brian Jones

    August 29, 2008 at 9:25 pm

    The simplest thing is to make the head or handle be the child the other object, When you move the parent object the child moves with it. Or you can create a Null Object and put the handle and the head in as Children of the Null. Then when you move/rotate etc. the null it all moves as one unit.

  • Zach Gunter

    August 31, 2008 at 2:56 am

    I know how to make them move together, But I’m wanting their points to connect, So it will be one object.

    Frozensmokeprod@aol.com

  • Brian Jones

    August 31, 2008 at 4:38 am

    you’d have to make the hyperNurb editable so you can use poly tools to join them.

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