yeah, 20 made a change, the vertexes of a deleted polygon don’t hang around like in previous versions (so you don’t have to clean them up if you don’t want them).
You can get the old behavior by Shift-Delete-ing. Another thing you can do is to use the Weld tool, select the points you want to weld into one (you could select all of them at the same time) and click to indicate where the weld will happen – at any one of the points or their combined center.