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Activity Forums Maxon Cinema 4D novice, please please please

  • novice, please please please

    Posted by Tom Dempsey on April 15, 2019 at 6:03 pm

    Hi, I am learning Cinema 4d and have been following several particle tutorials which request that i create a polygon (triangle), make it editable, then delete 2 of the 3 points so that i am left with a single vertex. every time… when I delete a point, the entire polygon disappears along with the points i did not select for deletion. it appears as if it is all or nothing. Any help would be massively appreciated.

    OK, I tried the same editing of a polygon in R19 and it works fine. So I must have a setting in R20 that causes it to delete the entire polygon when i remove a vertex point. it’s confirmed that they are all deleted when i check the structure view.

    Jim Scott replied 7 years, 3 months ago 3 Members · 4 Replies
  • 4 Replies
  • Brian Jones

    April 16, 2019 at 12:33 am

    yeah, 20 made a change, the vertexes of a deleted polygon don’t hang around like in previous versions (so you don’t have to clean them up if you don’t want them).
    You can get the old behavior by Shift-Delete-ing. Another thing you can do is to use the Weld tool, select the points you want to weld into one (you could select all of them at the same time) and click to indicate where the weld will happen – at any one of the points or their combined center.

  • Jim Scott

    April 19, 2019 at 8:01 pm

    There is a new preference setting in R20 (Modeling/Sculpting) which addresses this. Its default is to “Remove (press Shift to preserve)” but it can be changed to give you the R19 behavior.

  • Tom Dempsey

    April 19, 2019 at 8:28 pm

    thanks so much. makes my life easier.

    best,
    td

    tom dempsey

  • Jim Scott

    April 19, 2019 at 8:48 pm

    Your welcome, and I agree. I set my preferences to match the R19 behavior.

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