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How to mirror whole structure including skin
Hi guys
this might be a silly question but is there any simple way how to mirror whole structure including IK settings, bones, etc..?
I’ve got two hands pushing the trolley (see attached picture). Left hand is rigged with bones and IK controls and I need the right one as well.
So I;ve just copied it, make the copy as -1 scale in Z axis and it seemed working well.
BUT when I apply CEL render (which I need for the style of animation) it is wrong. It has some connection with that -1 scale since when I put it back to 1, it works fine. (in this case I have two left hands, though)Also trying to experiment with mirror tool but the results are very weird.
I definitely don’t want to rig the right hand separately. Seems like stupid way to do things even for future…
any tips/tutorials?
thx
Milan
