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Activity Forums Maxon Cinema 4D Xpresso does not work with Team Render?

  • Xpresso does not work with Team Render?

    Posted by David Cabestany on April 16, 2019 at 10:50 pm

    I’m rendering a still scene that has a very simple piece of Xpresso applied to one of the objects, a null that pulls the height of a helix.

    I need this to be photorealistic so I’m using Physical render, progressive and will let it go on for lots of passes.

    If I do a small preview on my machine the object looks as expected but when I send it to Team Render the image generated does not follow the instruction of the Xpresso and keeps the helix at the height without being pulled by the null.

    Is there a way around this?

    Thanks in advance,
    D.

    David Cabestany replied 7 years, 4 months ago 2 Members · 4 Replies
  • 4 Replies
  • Brian Jones

    April 17, 2019 at 3:33 am

    probably have to bake the object then it should work.

  • David Cabestany

    April 17, 2019 at 2:11 pm

    I thought that only applied for animations, this is a still.

  • Brian Jones

    April 17, 2019 at 2:21 pm

    do a Current State to Object or maybe try frame 1 not frame 0

  • David Cabestany

    April 17, 2019 at 2:41 pm

    Thanks, I’ll try that.

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