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Effect the seed of a Discplacement object’s noise shader
Hi!
I have a cloner cloning some spheres. The spheres all have a Displacer on them, with a noise shader attached.
I need to find a way to change the seed parameter of my Displacer’s custom noise shader for every clone in the cloner. I tried playing around with mograph effectors but couldn’t figure out a way to effect parameters other than the displacer’s position, scale, and rotation. Is it possible to do this kind of behavior? Maybe with xpresso or a step effector or something?
Thanks!

