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Activity Forums Maxon Cinema 4D Effect the seed of a Discplacement object’s noise shader

  • Effect the seed of a Discplacement object’s noise shader

    Posted by Devin Halladay on April 12, 2019 at 3:03 pm

    Hi!

    I have a cloner cloning some spheres. The spheres all have a Displacer on them, with a noise shader attached.


    I need to find a way to change the seed parameter of my Displacer’s custom noise shader for every clone in the cloner. I tried playing around with mograph effectors but couldn’t figure out a way to effect parameters other than the displacer’s position, scale, and rotation. Is it possible to do this kind of behavior? Maybe with xpresso or a step effector or something?

    Thanks!

    Brian Jones replied 7 years, 4 months ago 2 Members · 2 Replies
  • 2 Replies
  • Devin Halladay

    April 17, 2019 at 4:20 am

    Solved on my own, the solution was to set the shader’s noise space to “World”.

  • Brian Jones

    April 17, 2019 at 1:58 pm

    which will be fine as long as the clones don’t move

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