Benjamin Eshagpoor
Forum Replies Created
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Adam,
I did some further tests, and I do have better success when I don’t use any values for rest hold or rest mix. Which is problematic when I need the hair to hold a specific shape after the objects collide with the collider tag collide with it.
By the way, thank you for all your responses. I seem to get more responses here on Creative Cow than any other forum.
bE
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Benjamin Eshagpoor
April 7, 2011 at 11:16 pm in reply to: Westwind Pictures effect? + How to make Tree GrowI was thinking the text looked like it was done in After Effects using Trapcode Form.
Rob Redman over at Pariah Studios has a tutorial using the Sweep NURBS to grow branches…granted…he’s going for a more stylized look and not something that looks closer to a real tree.
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Benjamin Eshagpoor
April 5, 2011 at 8:20 pm in reply to: C4D Hair Module | Animating and conforming hair to the shape of a colliderAdam,
Thank you for your response! I have the rest hold set to 50% for the clump of hair that the curling iron interacts with because I want stay in that shape as if some invisible hand is holding the hair straight out.
I tried doing this (and I’ll try again), but I didn’t do a full render. Instead, after changing some of these per step values, I cached the dynamics and they didn’t seem to solve anything. I’ll try a solution where I deactivate the rest hold and up the per steps and iterations. By the way, do you know the difference between “per steps” and “iterations”? Are there settings that you might recommend??
Let me know,
bE
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Benjamin Eshagpoor
April 5, 2011 at 8:14 pm in reply to: C4D Hair Module | Animating and conforming hair to the shape of a colliderUnfortunately, Brian, the hair is still going through the collider. I wanted to put a hair collider on the entire curling iron, but for some reason, it won’t activate if the hair collider tag is placed on a null object (which has all the elements of the curling iron in it), so I had to put hair collider tags on the jaws of the curling iron. That seemed to work, but the hair goes through the geometry of the jaws.
Is there a setting in the hair collider tag that I’m missing that tells the hair to look at the whole geometry when calculating the dynamics of the collision?
bE
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Benjamin Eshagpoor
April 5, 2011 at 8:02 pm in reply to: C4D Hair Module | Animating and conforming hair to the shape of a colliderThat’s VERY good to know!
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I just started getting the same error message, and I don’t have OpenGL even on.
On my end, I created the project (using Sapphire version 5.03)…another AE artist opened it up and worked in it with a different version of Sapphire (version 5.0). When I opened up the project again to do some more work in it, I started getting the error messages. It’s not crashing AE and it seems to render the plugins.
Just annoying and mysterious.
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I can preview the files, but for one reason or another, I can’t ingest them…FCP gives me an error message saying that there’s no data…which of course is weird because I’m viewing the files in the preview window. I didn’t use a P2 card though…I used a FireStore hard drive.
I’m at a loss….I can’t transfer these files to quicktime. Any one have any suggestions??
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There’s no tutorial included in The Bullet training DVD that covers any of the effects that are specific to the Promo video.
bE
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Aaahhh….my good friend Darby…I was actually wondering if you’d reply first…hahaha.
Thanks for the reply…as far as I know, Avid does not have the capabilities of utilizing transfer modes like Final Cut does which sucks and is part of why I’m constantly champion Final Cut (but 6 dozen of 1 and half a dozen of the other…).
Anywho…in the interim, I think I’ll just change the opacity of the certain layers for the time being to cheat the effect.
Thanks again for replying…I enjoy hearing from you.
All the best,
Ben
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I use DVD Studio Pro. Essentially, I’ve never done mass duplication of DVDs before, so I’m new to the game. I created a set of DVDs out of DVD Studio Pro and gave them to the client for duplication.
The client tells me that they’ve tested some of the duplicates that they’ve made from the copies that I made, and they’re not playing on some machines.
I have a friend that tells me that what they should’ve done is sent what I gave them to get mastered to a “glass” print so the duplications could be made from that. I’m a novice of course, so I have no clue what any of this means.
Lemme know,
bE