Forum Replies Created

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  • Andy Kiernan

    June 16, 2022 at 2:09 pm in reply to: convert normal map to mesh for 3D printing

    maybe use a tool like substance painter or awesome bump, if it’s still around, to convert normal map to a height map then use that to drive a displacer deformer on high poly geo, and current state to object that bad boy.

  • Andy Kiernan

    June 14, 2022 at 3:24 pm in reply to: Number Animation From Graphics

    … but if its not a font but lots of pngs, put them all in a comp, one image per frame. then in another comp, put the font comp, add expression slider, enable time remapping on font comp and link slider to time remapping, making sure to divide by your frame rate.

  • Andy Kiernan

    June 14, 2022 at 3:20 pm in reply to: Number Animation From Graphics

    you can just put an expression slider on your text later and link the source text to that slider. It gets more complicated if you want it to not be jumping around so much though

  • Andy Kiernan

    June 8, 2022 at 7:59 am in reply to: Sweep nurb making my feel like a Newbie!

    maybe try un-scroll the details tab in sweep and move the first knot on rotation to 0, 2nd to 0.5. Or other values, whatever works I guess!

  • Andy Kiernan

    May 31, 2022 at 8:22 pm in reply to: Outer Glow Effect

    maybe, add a glow (or blur, or whatever you want to use to create the glow) then add calculations effect and set to silhouette alpha and second layer opacity to 100%.

  • i dont fully understand your rig, but, it maybe looks like a double transformation happening, maybe due to constraints or what evers in that expresso?

  • Andy Kiernan

    May 27, 2022 at 7:43 pm in reply to: Missing MoGraph Functions

    If your goal is to make use of a cloner, what you can do is duplicate your geo as many times as you need, then put them under the fracture object, this brings them in to the mo graph module. You can then use the plain effector and fields (they are in lite right?) to do pretty much most things you might need. I think, but not sure, that lite still has tools to line up or grid models too.

  • maybe use a mograph tracer on the cam, then on the last frame make the tracer editable to get your spline?

  • Andy Kiernan

    May 25, 2022 at 10:22 pm in reply to: ITV TV channel bumper auto colour change

    ok, so in the latest version of AE at least, this expression is less than predictable (at least the one from effects and presets, you can create your own using the function in the expression editor)

    I’ve attached an ae file link with it working though. — https://we.tl/t-cHRNbfJQsm (1week)

    So, take footage, add the sample expression effect. Have your layers in comp with a fill effect. Add a null, make sure the null is at the same point as the layer you want to effect FIRST. attach sample expression position to the null. Then attach null position to your shape layer position(using the expression pick whip not parenting), then pick whip fill to the sample expression colour. should work. Then repeat, duplicating footage layer(can’t have more than one sample layer expression per footage layer I find)

    I’m tired and had a beer so I promise nothing but hope this helps!

  • Andy Kiernan

    May 25, 2022 at 3:29 pm in reply to: ITV TV channel bumper auto colour change

    to expand, effects and presets, search for sample image expression, apply to BG layer, then link sampled colour output to your text fill and the centre to your text position

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