Forum Replies Created

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  • You really need to give more information. What exact version are you running (in the “about” window)? 3.0.3 is the latest on OS X. What are you doing when it “quits”? (What specific actions are you doing?) Is the problem repeatable? If so, what are the steps I can take to duplicate the problem?

    Alan.
    wondertouch

  • Alan Lorence

    April 7, 2006 at 10:51 am in reply to: stumped.

    I think you’ll have to make some changes to the existing flames emitters to get this to work. First, you’ll have to use an emitter that uses fast-moving, short-lived particles. Then you’ll have to make sure that the “velocity” property is being used to make the flames rise instead of “weight”. The key when the flames get slapped is to animate the “emission angle” so the flames move sideways. This will probably require several emitters to get the flames to “flatten” if I’m visualizing it right.

    Hope this helps.

    Alan.
    wondertouch

  • Unfortunately there is no way to multi-select the points at this time, but that’s something that is planned for the

    [Dakota Joe] “Presently, if I have an emitter with 100 points, and I want all the points to start moving at some point in the middle of the animation, I have to click on each individual point and move it just a hair in order for them to all have the same keyframe at the same time. Am I missing something?”

    I don’t understand why you would want to do this. Is it just to create a keyframe for these points, since you’ll be moving some of them to new positions later on? If you really need to do this and not just keyframe the emitter’s position itself, try some keyboard shortcuts. Select one of the points, then Shift+Left arrow to nudge it left one pixel, then Shift+Right to nudge it back (creating a keyframe). You can then use the TAB key to move to the next point. Repeat. You might be able to some keystroke recording app to make a macro out of this.

    Alan.
    wondertouch

  • Alan Lorence

    April 6, 2006 at 9:41 pm in reply to: problems with using pi and ae

    I can only make the following suggestions:

    – make sure that particleIllusion stays in the foreground — don’t minimize it or bring other windows in front of it while saving output

    – don’t have other OpenGL apps running at the same time — there may be a conflict.

    – try using software rendering. From the Start menu, Programs – particleIllusion 3 – run with software rendering

    If it works with software rendering, then you have a video driver problem.

    Alan.
    wondertouch

  • Alan Lorence

    April 6, 2006 at 11:03 am in reply to: March emitters

    Probably within 24 hours.

    Alan.
    wondertouch

  • Alan Lorence

    April 6, 2006 at 11:02 am in reply to: Anyway to Transparent Background

    Aharon was just trying to be accurate, so others who read these posts either now or in the future via the archives don’t get the wrong idea — it wasn’t a jab at you.

    Not knowing that all video editing software can handle image sequences the same way as movies (they both turn into multi-frame clips upon loading) is a common “problem”. It’s surprising the number of times this comes up.

    Alan.
    wondertouch

  • Alan Lorence

    April 6, 2006 at 2:06 am in reply to: Anyway to Transparent Background

    Does Premiere and/or Premiere Pro do it the same way, with a checkbox? If so, what is this option called? If not, how does it do it?

    Alan.
    wondertouch

  • Alan Lorence

    April 5, 2006 at 9:13 pm in reply to: Help Request. Stopping an emitter emitting but…

    Interesting approach. Probably ineffiecient though, as particleIllusion will still be creating particles, then killing them right away — I think. The cleaner solution is to step the ‘number’ property down to 0 so no more particles are created.

    Other methods that appear to work but again are not the best solutions: decrease ‘visibility’ to 0 (still calculating all of the particles, and drawing them invisible); decrease ‘size’ to 0 (still calculating and drawing); decrease ‘zoom’ to 0.

    Alan.
    wondertouch

  • Alan Lorence

    April 5, 2006 at 12:11 am in reply to: I cannot install particleIllusion 3.0 demo

    Alternate solution: download the demo without an installer. Just unzip into a new folder that you create, and make sure that the “use folders” option is checked so the folder structure is preserved. Download here:

    https://www.wondertouch.com/downloads/particleIllusion_301a_demo_no_installer.zip

    Alan.
    wondertouch

  • Alan Lorence

    April 4, 2006 at 8:09 pm in reply to: I cannot install particleIllusion 3.0 demo

    Also, try running it from within WinZip (double-click setup.exe within WinZip). For some people it works that way and not when they unzip; for other people it only works when they unzip.

    Alan.
    wondertouch

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