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  • Help Request. Stopping an emitter emitting but…

    Posted by Steve_r on April 4, 2006 at 2:56 pm

    Hi all, possibly a dumb question but I have not been able to work this out.

    In an animation I am working on I am using a sparkly type emmitter. What I would like to happen at frame 50 is for the emitter ro stop emitting new particles but the particles that have already been emitted aloowed to finish of their activity.

    I have only achieved the removal of the entire emiiter at a certain fram so far and so is no use. Might be nissing the obvious but I’d be grateful for some help.

    Thanks
    Steve

    SteveR
    http://www.stever.demon.co.uk

    Paul Hansen replied 20 years, 5 months ago 4 Members · 5 Replies
  • 5 Replies
  • Elvis Deane

    April 4, 2006 at 5:38 pm

    You can animate the Number graph to do this. Set a keyframe at frame 50 with the value of 100 (or whatever it started out at), and then add another keyframe at frame 51 with a value of 0. The particles on screen should continue to go about their business, but nothing new will be born.

    —
    Elvis Deane!

    The Apprentice Magician’s Guide to particleIllusion

    The particleIllusion FAQ

  • Steve_r

    April 5, 2006 at 8:50 am

    Ahh! Yes, that makes sense. I was messing with some of the other functions in a similar vein. But the number would probably be the obvious one I guess.

    Thanks Elvis, I will give that a go but I am sure it will work.

    Steve

    SteveR
    http://www.stever.demon.co.uk

  • Paul Hansen

    April 5, 2006 at 7:40 pm

    What I do when I want the emitter to stop but let the particles that have already been emitted continue is take the Life of the emitter down to zero… works for me.

  • Alan Lorence

    April 5, 2006 at 9:13 pm

    Interesting approach. Probably ineffiecient though, as particleIllusion will still be creating particles, then killing them right away — I think. The cleaner solution is to step the ‘number’ property down to 0 so no more particles are created.

    Other methods that appear to work but again are not the best solutions: decrease ‘visibility’ to 0 (still calculating all of the particles, and drawing them invisible); decrease ‘size’ to 0 (still calculating and drawing); decrease ‘zoom’ to 0.

    Alan.
    wondertouch

  • Paul Hansen

    April 7, 2006 at 3:02 am

    Thanks, Alan… tried what you said and it DOES work better than the way I’ve done it.

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