Forum Replies Created

Page 173 of 205
  • Alan Lorence

    April 3, 2006 at 1:38 pm in reply to: Emitter licensing – newbie query.

    You can use the rendered output of particleIllusion in any way you want, including all of the emitters.

    Alan.
    wondertouch

  • Alan Lorence

    April 2, 2006 at 1:22 am in reply to: blockers

    Use the “active” property graph to turn it off at the frame you want.

    Alan.
    wondertouch

  • You can’t. Motion’s particle system isn’t as advanced as particleIllusion
    3’s, so there’s no way Motion can do most of those effects.

    The emitters that we did convert to Motion format (and released as the
    Emitters for Motion) took some special conversion software and much, much
    work on our part.

    Alan.
    wondertouch

  • Alan Lorence

    April 1, 2006 at 1:46 pm in reply to: PIllusionRender problem

    pIRender for Windows does not use hardware acceleration at this time, so it will be much slower. Sometimes MUCH MUCH MUCH slower.

    Try increasing the stage width to 1808 pixels. I’d also suggest creating a simple project (very simple point emitter zoomed up so you can see it — something that doesn’t create a ton of particles) for testing. Use the same stage size, but simplify the emitter so it doesn’t take minutes to render each frame.

    pIRender for Windows has problems with some widths, but I’m not sure exactly what the problem is. Here’s how I deal with it when I have “scrambled” results. First, find out if the width is evenly divisible by 4. If it’s not, increase it so it is. As an example, say I have a width that’s 790. 790 / 4 = 197.5. To increase it, round up and multiply by 4: 198 x 4 = 792. If that width does not work, then check to see if it’s evenly divisible by 8, then 16. Round up and multiply each time. Make sense?

    Alan.
    wondertouch

  • Alan Lorence

    March 31, 2006 at 8:26 pm in reply to: Particle Illusion and after effects

    Ok, here’s what you need to do.

    1) Copy the keys to the clipboard in AE as usual
    2) open Notepad (or some other text editor) and paste
    3) Find the line that starts with “Transform”. Delete “Transform” and the spaces so the line now starts with “Position”.
    4) Select all of the text and Copy it to the clipboard.
    5) Import into pI3 as usual.

    Note that you only need to do this in pI3 for Windows. pI3 for Mac can already handle the AE 7 data.

    Alan.
    wondertouch

  • Alan Lorence

    March 31, 2006 at 8:08 pm in reply to: Particle Illusion and after effects

    The data format changed slightly in AE 7. I think there is a workaround that requires an additional step.

    Can you paste the AE 7 data here so I can look at it?

    Alan.
    wondertouch

  • Alan Lorence

    March 29, 2006 at 11:08 pm in reply to: Feather Blocker Edges?

    No, not at this time.

    Alan.
    wondertouch

  • Alan Lorence

    March 29, 2006 at 11:08 pm in reply to: Particle Speed Change vs Velocity

    It’s probably the “weight” property, not “velocity” that causes the smoke to rise.

    Alan.
    wondertouch

  • Alan Lorence

    March 28, 2006 at 3:31 pm in reply to: Logo effect emitters

    If you’re only using the default library, you’re missing 95% of what particleIllusion can do. Check the downloads page .

    Alan.
    wondertouch

  • Alan Lorence

    March 27, 2006 at 12:41 pm in reply to: installation problems

    Which demo, 3.0 or SE?

    Have you tried rebooting, then installing right after the reboot?

    You may also want to try booting in Safe Mode, installing, then booting normally. You can bring up a boot options menu for Windows if you hold the F8 key before Windows starts.

    Alan.
    wondertouch

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