Forum Replies Created

Page 127 of 205
  • Alan Lorence

    July 9, 2007 at 4:03 pm in reply to: Black…

    Also, if your particles are “intense”, then the color also contributes to transparency — “intense” particles that are black won’t be visible no matter what the transparency gradient does (except maybe if “preserve color” is used — can’t remember).

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    June 30, 2007 at 12:02 pm in reply to: Video as Background Image won’t show.

    Try checking the “don’t use texture RAM for bg images” option in the OpenGL page of the Preferences.

    If that doesn’t help, is the video an uncompressed AVI? For some reason uncompressed does not work for some people in pIllusion, and you may need to convert to another lossless format (like Huffy UV).

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    June 30, 2007 at 11:59 am in reply to: Hide the points of an emmiter

    Use different layers, then the emitters on the other layers won’t show (only the emitters on the current layer will show).

    Or, you can just toggle off the emitter by clicking its icon in the hierarchy window — but that hides its particles too.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    June 30, 2007 at 11:56 am in reply to: Making motion backgrounds similar to Jump Backs

    I was going to say a similar thing — it seems that you should create the emitters as straight line, then use another app to warp it (looks like a fisheye lens type distortion?).

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    June 30, 2007 at 11:54 am in reply to: emitter drag blues

    If you’re in “Add” mode, your cursor is a circle and dot — clicking adds new emitters. If you’re in “Select” mode, your cursor is an arrow, and you can select and drag emitters. There’s a toolbar button to toggle this, or the “A” keyboard shortcut.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    June 29, 2007 at 10:25 pm in reply to: Part of the background in front of the emmiter :S

    Use a blocker. Check the docs — doesn’t really need a tutorial.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    June 26, 2007 at 7:40 pm in reply to: Problems with quality when imported to Flash CS3

    Since the files look fine as JPG or PNG, then terrible after compression, the compression settings are the problem. Unfortunately I can’t help there, as I don’t use Flash.

    The images showing up as the wrong size I know about though — in some filetypes, pIllusion 3.0.1a for Windows is not setting the DPI values for the files, so it’s using “bad” values. What you need to do is either write TGA files (which don’t store the DPI info), and if Flash can’t use those, then you’ll have to do some intermediate step (with Photoshop maybe?) to set the DPI values correctly.

    This problem has been fixed in the upcoming 3.0.2 update.

    Note that this DPI issue has nothing to do with the quality issue, which is completely a compression issue (in Flash).

    (We hope to release the 3.0.2 update before the end of July, and are still looking for more beta testers.)

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    June 26, 2007 at 7:35 pm in reply to: PNG, PSD & TGA Transparency Question

    pIllusion’s PSD support is not very good — it loads old (3.0 I think) PSDs only, and doesn’t support alpha channel in them.

    I would suggest TGA or PNG.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    June 25, 2007 at 8:49 pm in reply to: PI used in Stardust

    There are 2 Pro Emitters in that “Lamia” section — an explosion, then a green smoke trail.

    Hope you have a faster computer than I did when viewing that site — really chugs for me!

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    June 20, 2007 at 2:38 pm in reply to: exporting hi res images from particle illusion

    Yes, but if you’re on a Mac, you may be limited to 2048 x 2048 pixels.

    Just create the stage size you want in the project settings, then you’ll have to work zoomed out in particleIllusion. When you’re ready to render, save your project and use pIllusionRender to render it.

    Alan.

    http://www.wondertouch.com

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