Forum Replies Created

Page 126 of 205
  • Alan Lorence

    July 25, 2007 at 1:40 pm in reply to: 3.0.2 for Windows progress report

    Stephen,

    What codec do you use when you create the movie in pIllusion? I’d suggest saving as a TGA or PNG sequence instead, and you can save with an alpha channel for the particles then. So workflow becomes:

    1) load reference footage into pIllusion
    2) add particle effects
    3) turn off footage, render TGA or PNG with “save alpha” checked
    4) import image sequence into AVID

    I think that will work, and will give better results.

    Alan.

    http://www.wondertouch.com

  • Start – Programs – particleIllusion 3.0 – reset default settings

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    July 24, 2007 at 2:11 am in reply to: Losing “properties” ability…

    [Aharon Rabinowitz] “FYI – Wondertouch is working on a new update (as you can see in the most recent postings).”

    And there’s nothing I hate more than releasing an update and having somebody say the next day: “oh, there’s this problem I’ve been having…”.

    Email support at wondertouch dot com and give me as much detail as possible.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    July 23, 2007 at 2:47 pm in reply to: pI 3.0.1a Grid Lines In Final Render

    Yes. When that option is NOT checked, the bg image or AVI is broken up into smaller squares and textured squares are drawn to complete the image. When it IS checked, the bg image or movie frame is just drawn as-is.

    Back in the early days of particleIllusion, most 3D cards could draw textured squares pretty fast (that’s how the particles are drawn), but they were MUCH slower drawing images that weren’t textured.

    I’m pretty sure that all modern graphics cards can draw the images as fast or faster than using textured squares, so it’s best to have that option checked. (In the Mac version, you don’t have an option — it’s ALWAYS checked.)

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    July 20, 2007 at 11:51 am in reply to: Moving objects

    1) Add your emitter to the stage
    2) Switch to “select” mode (press “A” or use toolbar button)
    3) drag the emitter to where you want it to start
    4) Jump to the frame you want the movement to end at
    5) drag the emitter to its ending position

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    July 20, 2007 at 11:49 am in reply to: can’t see all layers

    Unless you mean that you want to see the emitter symbols and paths on all of the layers at the same time. If that’s what you mean, then r-click (control-click on one-button Mac) in the Layers window and uncheck “current objects only”.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    July 18, 2007 at 3:13 pm in reply to: AVI video file importing

    Quick Start:
    https://www.wondertouch.com/default.asp?loadContent=quickstart.asp

    R-click in the layer window and select “background image”. Then select your non-DV AVI file.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    July 18, 2007 at 3:11 pm in reply to: pI 3.0.1a Grid Lines In Final Render

    Does it do this with an empty project, or a project that contains only a single simple emitter too? If not (if it only does it when you load bg images or video) then on the OpenGL page of the Preferences check the “do not use texture RAM for bg image…” option.

    If that doesn’t help, then Start – Programs – particleIllusion 3 – run with software rendering. If software rendering works, then you need to get updated video drivers.

    Alan.

    http://www.wondertouch.com

  • I’ve added these to the “future features” list. Bezier blockers has been on the list for quite a while, and being able to change colors for all of the different objects and paths is now too.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    July 13, 2007 at 6:33 pm in reply to: Epic Video using several emitters!

    Paul,

    Quite entertaining! Nice work!

    Alan.

    http://www.wondertouch.com

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