You’re probably using 3.0.3 (that’s the link I sent you), and it’s calling pIllusionRender to do the rendering since it’s bigger than what you can fit in a visible window. Right?
If so, open pIRender alone, click the “options” button, and toggle the “use hardware acceleration” checkbox.
Then try your render again.
If it’s not opening pIRender, and if your desktop resolution is larger than 1750 pixels wide, then maximize particleIllusion before you start your render. It will first maximize the stage window to see if your render size will fit, and having pIllusion maximized gives it as much space as possible.
If pIRender is giving you problems and it’s set to use hardware acceleration, then you probably need to update your video drivers (from your card manufacturer’s website).
Alan.
http://www.wondertouch.com