Forum Replies Created

Page 454 of 494
  • Adam Trachtenberg

    February 9, 2007 at 12:49 am in reply to: Texture Crossfading?

    You can crossfade materials using only the texture tag. Drag your first material onto the object, click on the texture tag, and keyframe the “Material” parameter. Then move the timeline ahead and drag your second material into the “Material” slot and keyframe again.

    You’ll see the material pop from one to the other in the editor, but if you render you’ll see that it’s a smooth transition. The only thing about it is that there’s access to the f-curve, so you don’t get a lot of control.

  • It’s possible of course, but not automatic. You would have to model the transition.

  • Adam Trachtenberg

    February 6, 2007 at 11:38 pm in reply to: creating a desert floor

    Yes, you can mix textures within a single material using the layer shader (like Photoshop layers) or you can stack them one on top of another using alphas or the “mix” option in the texture tag. The downside to the latter is that you’re limited to “Add” mix mode.

  • Adam Trachtenberg

    February 6, 2007 at 8:28 pm in reply to: creating a desert floor

    The floor primitive can’t be made editable because it’s an infinite plane. Try using a very large plane primitive instead.

  • Adam Trachtenberg

    February 6, 2007 at 8:25 pm in reply to: Even Cuts

    Yes, it’s possible with the “Edge Cut” tool. 🙂 Just select the edges and you can get an interactive preview of the cuts. Hint: turn off the default “ngons” option.

  • There’s a number of things you can do to affect the degree/type of randomness:

    *change the random seed in the cloner;
    *use a poly selection to restrict placement;
    *use a Random effector instead of the surface option in the cloner (but unless your object is planar this will cause some intersection);
    *MOST FLEXIBLE APPROACH: use a Shader effector to control the clones’ visibility. With this you can use any kind of noise, shader, or texture to locate the clones on your object.

  • Adam Trachtenberg

    February 6, 2007 at 4:55 am in reply to: Multi Layer Specular

    Probably want to use Lumas in the Luminance channel, or use it in a layer shader along with the bitmap in the color channel.

  • Adam Trachtenberg

    February 5, 2007 at 2:35 pm in reply to: tall (hair) grass in the wind

    Are you using rigid dynamics?

  • Adam Trachtenberg

    February 5, 2007 at 4:51 am in reply to: Replicating water from a waterfountain

    I put together a file showing how to do it with Thinking Particles: https://www.3danvil.com/tutorials/Matrix_Fountain.c4d

  • Yep, virtually any version will run fine on that system.

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