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Activity Forums Maxon Cinema 4D Texture Crossfading?

  • Texture Crossfading?

    Posted by Dario on February 8, 2007 at 4:55 pm

    What I’m trying to do is crossfade between materials during 30 frames in the timeline. So, my object would have a color on it and then fade to another material through 30 frames. I looked up crossfade in the manual to no avail. I thought that ‘visibility’ might have some promise but it doesn’t seem to want to keyframe. I have multiple objects and want the fading to happen at different times for each, therefore just fading between clips in FCP isn’t going to cut it.

    Maybe I’m missing the proper word in the manual for what I want? Even that might lead me into the right direction.

    I’m am using C4d v9.6XL w/S&T, HAIR and MoGraph.

    Thanks.

    Dario replied 19 years, 2 months ago 3 Members · 6 Replies
  • 6 Replies
  • Mylenium

    February 8, 2007 at 6:21 pm

    Use layer shaders and animate the opacity of the individual layers.

    Mylenium

    [Pour Myl

  • Dario

    February 8, 2007 at 6:36 pm

    Hmm, Layer Shaders? I’ll look them up in the manual now.
    Would this allow me to use an S&T sketch material for one of the layers?

  • Mylenium

    February 8, 2007 at 6:41 pm

    Sketch and Toon is always a combination of the post effect and the materials themselves. There is no such thing as a Sketch&Toon material, it’s a style that affects the entire mesh/ selection the style is applied to. You wouldn’t get anything useful this way (well, you could, but you’d have to anmiate too many parameters) In that case compositing would be much more efficient. just render two versions and create object buffer mattes to isolate the objects you wnat to transition.

    Mylenium

    [Pour Myl

  • Dario

    February 8, 2007 at 6:46 pm

    Thanks.

  • Adam Trachtenberg

    February 9, 2007 at 12:49 am

    You can crossfade materials using only the texture tag. Drag your first material onto the object, click on the texture tag, and keyframe the “Material” parameter. Then move the timeline ahead and drag your second material into the “Material” slot and keyframe again.

    You’ll see the material pop from one to the other in the editor, but if you render you’ll see that it’s a smooth transition. The only thing about it is that there’s access to the f-curve, so you don’t get a lot of control.

  • Dario

    February 9, 2007 at 1:15 pm

    OK, but does that work with an S&T material since it’s really not a material?

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