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Activity Forums Maxon Cinema 4D Multi Layer Specular

  • Multi Layer Specular

    Posted by Russell Cory on February 6, 2007 at 2:09 am

    Hello All.

    I am working on a carbon fiber texture for an upcoming automotive project at work. I have made a decent weave patter in photoshop for the base color and it looks pretty good. The problem I am running into is with the specular part. Most carbon fiber has a gloss coat that’s really shiny on top of the fiber weave but the weave itself also sparkles. I created a specular map for the sparkles in the fiber but I can’t figure out how to set up the specular property to have multiple layers.

    Any suggestions would be greatly appreciated!

    Thanks in advance,

    Russ

    Russell Cory replied 19 years, 3 months ago 3 Members · 3 Replies
  • 3 Replies
  • Davesink

    February 6, 2007 at 4:10 am

    Specularity maps would normally go in the specular color channel in C4D, but it sounds like the sparkly effect of the fibers might show up better if you put your “sparkle map” in the luminescence channel and still have your specularity effect the overall weave. Hard to tell really without seeing an example.

  • Adam Trachtenberg

    February 6, 2007 at 4:55 am

    Probably want to use Lumas in the Luminance channel, or use it in a layer shader along with the bitmap in the color channel.

  • Russell Cory

    February 6, 2007 at 5:57 pm

    Thanks for both of your suggestions. I will give them a shot & see what happens.

    Russ

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