Forum Replies Created

Page 436 of 494
  • Adam Trachtenberg

    September 26, 2007 at 3:19 pm in reply to: Animated wave shape

    That’s pretty good, but there are a number of other ways you could do it too, depending on which modules you have. For example, if you have MoGraph you could use a random effector in deformer mode, set to use animated noise. Or for the best conrol, if you have Mocca, you could morph the spline shapes with the morph tag.

  • Adam Trachtenberg

    September 26, 2007 at 1:53 pm in reply to: how to make nebula

    I would guess that they used a combination of particles/Pyrocluster and volumetric lights with noise for the cloud effects, and lights with the glow/flare effect for the stars.

  • Adam Trachtenberg

    September 26, 2007 at 1:26 pm in reply to: Maya Vs. Cinema 4D

    I have very little experience with Maya but about everyone I know who has used both says Cinema is much easier to learn.

  • Adam Trachtenberg

    September 24, 2007 at 5:36 pm in reply to: creating ocean/sea

    It really depends how much interaction you need (wakes, foam, ripples, etc.). If you just want an ocean surface you can use a large plane with bump or diplacement. The Material>Surface>Water shader works well for this, or you can layer it with different animated noises.

    There are other options depending on the specifics of what you require — need more info.

  • Adam Trachtenberg

    September 24, 2007 at 5:31 pm in reply to: Which 3D software was used?

    Not sure what they used either, but there’s nothing in there that couldn’t be done with Cinema.

  • Adam Trachtenberg

    September 22, 2007 at 8:36 pm in reply to: trying to reduce quality of 3D model

    There’s also a built-in poly reduction object which works reasonably well. Make sure you convert it to an editable object after you get the settings to your liking — otherwise it may be even slower than before.

    I’m wondering if there’s something in your S&T settings that might be contributing to this, though. Sounds like you just need outline line style and no strokes. Is that what you have?

  • Adam Trachtenberg

    September 20, 2007 at 4:07 pm in reply to: LWO opened, textures reapplied but..

    Frontal projects the texture straight from the camera direction, so any movement of the object or camea will change the appearance.

    You have a couple of options to sort this out:

    1. Create a camera from the view that has the textures working, then switch your texture tags to Camera projection and reference the newly-created camera; or

    2. Select the texture tags and run [Object Manager>Tags>Generate UVW Coordinates].

  • Adam Trachtenberg

    September 20, 2007 at 3:59 pm in reply to: Boole and mograph, do they work together

    I tried it and it works fine here. Your heirarchy should be:

    Boole
    ..Boole
    ….Cube
    ….Sphere
    ..Text Object

  • Adam Trachtenberg

    September 20, 2007 at 3:44 pm in reply to: model mirroring on import

    Never heard that one before, and I don’t see any options to prevent it. How are you trying to mirror it in Cinema that you’re running out of memory? Seems like that shouldn’t happen as it can’t be *that* high poly (due to inherent poly count limit in .3ds format).

    FYI, if you aren’t already, I would recommend using the Coords Manager for this. Set the Scale column’s dropdown to “Scale”, then type “-1” in the X box and hit apply. You’ll then have to flip the normals around, assuming they were pointing the right way to begin with.

    You might also run Function>Optimize on the model, as .3ds files sometimes come in with unwelded or duplicate points.

  • Adam Trachtenberg

    September 19, 2007 at 12:14 am in reply to: Building a container to hold then release particles

    Sorry, I’m kind of tired and realized I did a poor job explaining above. I put together a file which will hopefully give a better idea what I’m talking about. In the example I used two particle groups which is one way to do it, but not strictly necessary.

    https://www.3danvil.com/tutorials/tp_vols.zip

Page 436 of 494

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy