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model mirroring on import
I’ve imported a 3DS model into C4D. The model imports correctly except for the fact that it is mirrored 180 degrees i.e. when looking at the front, what should be on the right is actually on the left.
I know that I could usually resolve this by mirroring the model within C4D but in this instance, because of the high polygon count and the way the textures are placed on the model, the machine runs out of memory and crashes.
Does anyone know how to prevent this mirroring from happening?