[alan lacey]“Natively Maya only exports it own bin and ascii files, so I guess I’ll need some sort of plugin.”
Certainly Maya exports to .obj and .fbx, no? Either of those would work for objects, while .fbx would be the choice for animation.
[Brian Jones]“Probably the Stick Texture tag”
Yes, either that, or convert the flat mapping to UVW mapping (Object Manager>Texture>Generate UVW Coordinates).
The easiest way is to use the Paint Setup Wizard. It’s in the Tools menu (BP layout). It’ll set up your UVs and bitmaps so you can get right to work. Of course you can always go back and adjust UVs or whatever.