Yussef Cole
Forum Replies Created
-
Additionally, if you want to be able to see your ref images in perspective mode, simply apply them to plane primitives of equal dimension and set them up carefully so they align with eachother.
-
Thanks, I’m pretty sure the collision works. Though there is no collision node, so I used dynamics – repulse/bounce and assigned the same group to particle a and particle b inputs. Not sure, but it may have done the trick.
Is the presets library accessible from the xpresso menu?
-
Is this animatable? I’m hoping to have the extrude depth change over time… But that sounds like a really good idea. Thanks!
-
I’m trying to envision this and having trouble. I’d say you can create these footprints textoids in a program outside of AE like Photoshop or illustrator. Illustrator specifically is good at allowing you to interact with text shapes. Anyway, so make a footprint shaped text, bring it into AE and set it’s mode to multiply over a sand looking layer. Then you can use masks to fade in first the heel then the rest of the foot to make it work like a person stepping naturally. That’s as far as I’d wager AE can go.
-
Why not apply the effects to the nested comp in the master comp instead of within the nested comp? This may be able to get you around what sounds to me like a collapse transformations issue.
Yussef
-
the worry with that though, is that anamorphic in FCP (I believe) is just stretched out 720 486. And ae might just give you a squished file…
-
Well you can definitely use a particle system for the rain. The ground reflecting the rain however would be mighty hard. If anything, you’ll need a 3D app for that one. Maybe you can do it in your bathroom on some plastic sheets or something. Seriously sometimes real life cannot be replaced by simulation.
btw, the voice acting in this game??
your..reign…of….terror…must end.
you know… as well as i… do that i….cannot be destroyed!
almost as bad as the first resident evil!
-
Whatever frame rate and field order you’re editing in. As for AE, this is what I do:
compose everything in a square pixel comp of 864*486 (which is 16*9 aspect ratio, you can use any set of numbers as long as they are at that ratio). Then I nest that comp in a 720*486 non-square comp, command option f to stretch it down to that size, render it and plop it into FCP. In FCP under clip settings I select “anamorphic” and AE stretches it back out to 16*9 with absolutely no warping whatsoever.
I know there may be better ways but this one works for me with relatively little hassle.
Yussef
-
Yussef Cole
November 30, 2005 at 8:07 pm in reply to: drops paint and liquid imitation , second aproachCan’t you simply write on over a photoshop stroke? I think that’d look fairly accurate.
But I’m much more interested in how you distorted the paint drops. That looks a lot like mk12’s ‘patented’ distortion effect. If you don’t mind sharing, that is.
One thing, to make it look better i’d have the paint drops expand instead of shrink when they hit the ‘paper’. That would make it look more organic, i’d say.
-
Do you actually have to stay on the pictures? How fast does the slideshow need to go?
If it’s gonna be a traditional speed slideshow… as in slow enough to recognize the content of every picture…
gradient wipe is a great wipe effect, so is card wipe – if used well, they are the only wipe effects i can bear. displacement maps work well with both of these effects. and it’s much more creative than a cross fade.
you can try and set up a 3d space – like a gallery and move a camer around to each pictures and frame them in 3d space maybe with some frame dingbats.
it’s hard with these slow slideshows. but if you make the content interesting by putting some kind of motion into it – it should turn out allright.
yussef