Forum Replies Created

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  • Victor Nash

    January 15, 2008 at 11:27 pm in reply to: Urgent Help Needed….Alpha channel issue

    Did you render out your file as Millions of Colors+ (RGB+Alpha)?

  • Victor Nash

    January 15, 2008 at 11:24 pm in reply to: Spare no Expense

    Thanks Everyone.

    Im in a situation where Im integrated with 2 other stations in designing and animating station promotions tied into local sale strategies (AECS3). Our Commercial Production is the only department that has the MacPros, for which I’ve been extremely happy. Part of our Promotions department that creates the Opens, Stingers, etc.. for our station and 2 others are gearing up for HD this year. The stability and reliability with my MacPro has been the main reason why I was pushing part of the Promotions Department to get the Mac. I personally work on both and have no favourites, just to be nice 🙂 .. Im just looking for the best value in terms of Stability, Reliability and Power. Thanks

  • Victor Nash

    January 3, 2008 at 8:55 pm in reply to: Trigger Expression for X value

    haha. I beat you Dan 🙂

    When Is your Master Series of Expressions Coming Out? 🙂

  • Victor Nash

    January 3, 2008 at 8:52 pm in reply to: Trigger Expression for X value

    Opps I see what I did.. Thanks anyway.

    n = 0;
    if (marker.numKeys > 0){
    n = marker.nearestKey(time).index;
    if (marker.key(n).time > time){
    n–;
    }
    }

    if (n == 0){
    value;
    }else{
    max_dev=35; // max deviation in pixels
    spd=150; //speed of oscillation
    decay=4; //how fast it slows down
    t = time – marker.key(n).time;
    x = max_dev*Math.sin(spd*(t))/Math.exp(decay*t);
    value + [x,0];
    }

  • Victor Nash

    June 13, 2007 at 4:28 pm in reply to: Display pref

    Thanks.. I can run marathons.. but every once in awhile i forget to tie my shoes..

    “kis” it
    Keep it Simple

  • Victor Nash

    June 9, 2007 at 1:06 am in reply to: Odd/Even Markers

    This quite interesting.. I was curious what’s causing the positive and then negative motion.. I know it’s in this

    if ((n > 0) && ((marker.key(n).index % 2) == 0)) a = -a;
    a

    I’d love an explanation on this last line. Im trying to dive in a deeper understanding of altering and creating my own expressions. Thanks, you guys are the best.

    = = victor = =

  • Victor Nash

    June 5, 2007 at 6:05 pm in reply to: camera wobble

    Here is an expression for bouncing every other keyframe..

    n = 0;
    if (numKeys > 0){
    n = nearestKey(time).index;
    if (key(n).time > time){
    n–;
    }
    }
    if (n == 0 || n%2 != 0){
    value
    }else{
    t = time – key(n).time;
    veloc = 30;
    amplitude = 50;
    decay = 2;
    y = amplitude*Math.cos(veloc*t)/Math.exp(decay*t);
    value+[0,0,y];
    }

    “kis” it
    Keep it Simple

  • Victor Nash

    April 30, 2007 at 3:25 pm in reply to: Rain drops
  • Victor Nash

    April 24, 2007 at 3:16 am in reply to: Corner Pin, Nulls, & Relationships

    Dan.

    You’ve probably heard this before. You’re awesome.
    Thanks

    Victor

  • Victor Nash

    April 23, 2007 at 7:24 pm in reply to: Corner Pin, Nulls, & Relationships

    I have created 3 Comp Size Solids (Diff. shades of Grey) for which I have added the corner pin effect for each one. (BOX, Bottom, Side)

    The “BOX” Solid is corner pinned down to create a smaller box in the center.
    The “Bottom” Solid is corner pinned to create the illusion of a 3d bottom
    The “Side” Solid is corner pinned to create the illusion of a 3d side.

    Picture a extrusion from the bottom right of the Comp leading to the “BOX” in the center. I wanted to be able to move the “BOX” and have the “Bottom” & “Side” move with it. So,

    I created the expression linking the Top Left of the “Bottom” to the Bottom Left of the “BOX”, and the Top Right of the “Bottom” to the Bottom Right of the “BOX” as well as
    The Top Right of the “Side” to the Top Right of the “BOX” and the Top left of the “Side” to the Bottom Right of the “BOX”. Looks like an extrution from the bottom right up to the Box in the Center. This works perfectly.

    I wanted to be able to move all of the “BOX”s Corner Pins uniformally so that I do not get any devation when I keyframe. I wanted to be able to Keyframe one of the coordinates and have the others follow suit, if you know what I mean. I was thinking I’d create a Null for each of the “BOX”s coordinates and parent the nulls to a Master Null. But that didn’t work.

    I saw your great new website concerning corner pinning, is it something with the anchor points Iam missing?

    Im trying to find neat ways of creating the illusion of 3d using corner pinning. 🙂

    thanks Dan.
    Im learning something new every day from you. You are an invaluable resource. Thank You.

    Victor

    “kis” it
    Keep it Simple

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