Forum Replies Created

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  • Victor Nash

    January 13, 2009 at 11:12 pm in reply to: Particular Halo
    r = 50; //radius (in pixels)
    f = 1; //orbits per second
    
    angle = time*Math.PI*2*f;
    value + [Math.sin(angle)*r, -Math.cos(angle)*r]
    
    

    I haven’t played with using Particular yet, however you could use 3d Stroke.

    Just enable the taper and adjust the Start Thickness to 0 and End to 100. Perhaps adjust the end to a bit less then 100 so it doesn’t ‘connect’ as much. Check Loop, then animate the offset. You could also enable the Comp Camera and parent the camera to the Null.. Then you have complete control.

    I’ll play with Particular tonight and see. This is me off the top of my head..

    Also, here is nifty Orbiting Expression

  • Victor Nash

    January 1, 2009 at 5:11 am in reply to: Ramp up and down

    brilliant 😉

    Happy New Year Dan..

  • Victor Nash

    January 1, 2009 at 3:28 am in reply to: Ramp up and down

    Im using this now, but this is based on the Layer’s inPoint. I’d like to be able to trigger via a Marker a FadeIn Value to 100 (with say a 15 frame FadeIn) and then Fall Off with a 50 frame FadeOut. Thanks 🙂

    FadeOut = 50;  
    tSecs = FadeOut / ( 1 / thisComp.frameDuration);

    a = linear(time, inPoint, inPoint + tSecs, 100, 0)
    a

  • Victor Nash

    December 26, 2008 at 12:46 am in reply to: How to create the wobbly line effect? (Soulwax DVD)

    Have you played with “Vector Paint” it has a wiggle control?

  • Victor Nash

    November 12, 2008 at 6:27 pm in reply to: X Swinging Expression Modification

    Thank You Dan.. It always makes cents after 🙂

  • Victor Nash

    February 8, 2008 at 5:52 am in reply to: Face fade effect?
  • Victor Nash

    January 30, 2008 at 10:10 pm in reply to: ShapeExtruder and Motion Blur problem

    Try this..

    Create a Composition and Call it “On the Issues”, put that Text in there. Next, drag that Composition into another Composition and Call it “Extruded”. Turn on the 3d switch. Twirl down the Position value and “Alt click” on the position value and copy and paste this expression in there..

    value +[0,0,index]

    Next, create a Null layer and call it Effect Control. Add an Expression Slider effect to it. Add a Bevel Alpha Effect to the “Extruded” composition. “Alt Click” the amount of bevel and pick whip it to the value on the “Effect Control”s Expression slider.

    Duplicate the Extruded Composition 20 times or so.
    Go back up to your first layer and go under Material Options and make sure Cast Shadows is turned on. Having it checked for all of them will just increase render time.. it’s better to really just have one of the layers cast the shadows rather than all 20.. 🙂 Also make sure to turn on Motion Blur for all these layers

    Take that Composition and Drag it yet into another Composition and call it Master (or whatever). Click the 3d switch as well as the collapse transforms switch. Add a Camera and a 3d Null and parent the Extruded Composition to the Null. Animate the Nulls Y value for your rotation. Depending on the look of the text feel free to adjust the amount of Bevel in the Effect Control.

    Sometimes I like to unlink the scale value and animate the “Z” value for some interesting effects.. You also could decrease the brightness value for each of the Extruded Comps with an expression on the Brightness & Contrast Effect. Add this expression to the Brightness Value before you duplicate it 20 times or so.. (index-1) * (-4)
    It will get darker over time, creating a really cool shading effect..

    Ok this is too long 🙂
    Let me know if this works out.
    see yas

  • Victor Nash

    January 30, 2008 at 8:21 pm in reply to: ShapeExtruder and Motion Blur problem

    I usually use his plug in when Im doing simple Extruded Text. If you have lights, Motion Blur, & want to cast shadows while spinning 360, ….I’d advice setting it up another way for 3d. I have some ideas. Let me know and I’ll let you know how i’d set it up..

  • Victor Nash

    January 30, 2008 at 8:04 pm in reply to: CS3 update!

    Love the MXF file import into AE from P2.. That’s what I’ve been waiting for!!!

  • Victor Nash

    January 29, 2008 at 9:54 pm in reply to: Not how did THEY create this… How did I do it??
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