Tudor "ted" jelescu
Forum Replies Created
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I do not think that there’s a direct way of doing this, but here’s a workaround:
Bring the gradient AI layer in AE.
Take a screen shot with the gradient Mesh selected to see the control points and bring that as a reference in AE as well matching it with the AI gradient layer you already have imported.
Create a solid- comp size- precomp that and apply the Mesh Warp to the precomp. Turn off the solid layer in the precomp. You will see the screen grab with the gradient mesh control points under. Set your Mesh Warp to the same number of columns and rows and move the distortion points to match the points on the gradient mesh.
Bring in the gradient layer from AI in the precomp. Apply Mesh Warp to it. Turn opacity to 50%. Open the precomp and the main comp in dual view and adjust back the gradient in the precomp to make the distorted image in the main comp match the gradient underneath. Basically you have to move each point in the exact opposite direction in both x and y.
Hope that makes sense to you.
Not the easiest way though- maybe someone else has a better way.Tudor “Ted” Jelescu
Senior VFX Artist -
Posting a few stills will help understand the issue. Right now it seems that turning off the visibility for the ink layer should solve the problem… but then again, it’s not very clear how you applied the ink layer as Alpha- did you use it as a track matte?
Tudor “Ted” Jelescu
Senior VFX Artist -
Tudor “ted” jelescu
July 13, 2011 at 2:59 pm in reply to: How do i achieve a fake “Stop-Motion” Effect ?One way to do it is to render out the clip at a lower frame rate and then bring that clip in the regular frame rate comp and conform it.
Tudor “Ted” Jelescu
Senior VFX Artist -
Tudor “ted” jelescu
July 12, 2011 at 2:21 pm in reply to: Converting a camera from global rotations to local rotation values..You may be able to test and see if building a camera rig out of Null objects and linking those to the data in the camera exported from Sytheyes will do the trick.
Tudor “Ted” Jelescu
Senior VFX Artist -
A few of the videocopilot tutorials can help you, especially this one:
https://www.videocopilot.net/tutorials/blast_wave/Tudor “Ted” Jelescu
Senior VFX Artist -
Lens Blur- that’s what I meant.
Tudor “Ted” Jelescu
Senior VFX Artist -
Tudor “ted” jelescu
July 9, 2011 at 8:11 pm in reply to: Using a 3D layer to obscure a particle systemAnother way of doing this is to use FreeForm Pro. You can create a displaced bottle, position it in 3d space and render out a distance map that can be used with Particular to hide particles- not the most straightforward though.
Tudor “Ted” Jelescu
Senior VFX Artist -
Gaussian Blur works better at 16 or even 32 bit in AE. You can try Fast Blur or Camera Blur as well.
Tudor “Ted” Jelescu
Senior VFX Artist -
After Effects is not designed for Audio work. The audio capabilities are meant for reference only. All your audio work should be done in apps like Premiere, Soundbooth… you can also try Audacy- free on PC.
Tudor “Ted” Jelescu
Senior VFX Artist -
You can easily get that effect using multiple instances of Knoll Lens Flare – Stripe – in After Effects.
Tudor “Ted” Jelescu
Senior VFX Artist