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Using a 3D layer to obscure a particle system
Hello,
I’m trying to do something which I originally didn’t think it would be too difficult but it definitely is. What I have is a scene with a table and wine glass and I want to have a particle system travel behind the glass and then wrap around in front of it. What I originally did was motion track the glass with the Foundry’s AE Cameratracker, then placed a solid where the glass should be in Z space and wrapped the particle system around it. I couldn’t get it to be obscured by the solid though, unless I just placed the layer on top of it. I’ve got a whole different problem after that which would be to have the particle system perhaps blurred out behind the glass and then not in front of it. Track matte’s won’t work..
While typing this I’m thinking that maybe cutting out the glass and offsetting in in 3d space would work?
This project isn’t important, but now that I’ve come across this problem I’m really curious to figure out a solution.
Any suggestions would definitely be appreciated!
Thanks,
Remington