Forum Replies Created

Page 10 of 332
  • Tudor “ted” jelescu

    September 8, 2016 at 12:42 pm in reply to: 3D camera tracking in a dark room

    Yes you can edit your own posts – no you are not stupid, the edit option is available only if you access your post from your profile page/Activity, at least that is how I get to see it.

    Tudor \”Ted\” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    September 8, 2016 at 12:34 pm in reply to: Motiongraphics workflow for top output quality

    Before rendering I would find out the exact requirements of the device that will play you finish product and the resolution of the screen/projector. Some venues have their own weird specs.
    The I would edit together my HQ pieces in a NLE like Premiere and then render from there using Media Encoder to whatever the specs are for the final file for playback.

    Tudor \”Ted\” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    September 6, 2016 at 11:51 am in reply to: 2d morphing animation

    Cell animation, old school. You can replicate this to some extent by creating a looping texture for the drawing of the flower, precomp and then using deformation tools (Mesh Warp, Bezier Warp, Liquify and so on) to animated the move

    Tudor \”Ted\” Jelescu
    Senior VFX Artist

  • just Google “Morphing in AE” and you’ll get a bunch of tutorials.

    Tudor \”Ted\” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    September 5, 2016 at 7:18 am in reply to: 2d car animation in After Effects

    You can have a Comp setup with just the car and background and a continuous animation, then pre-comp that and enable Time remapping on the precomp. Now you can accelerate, slow down and stop your can and background by setting keyframes on the Time remap and then moving them around to get what you’re after. By keeping the constant animation in a precomp as opposed to have a rendered layer you get clean frames from the Time remap.

    Tudor \”Ted\” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    September 4, 2016 at 8:01 pm in reply to: Advice on PrePurchase PC & Specs

    Having worked on Alienware before I can tell you that they look great, however I was disappointed by the performance – and it was not just my particular machine, there were 6 in our office. Now we have 2 Origin PC and 4 3XS ones that work great, however the price was pretty steep. I have a great machine at home however that did not break the bank, an MSI, with 32 GB RAM, i7, GTX870M. What I love most is a 3 SSD SuperRAID2 setup. That was worth all the money. This rig was under 2500 USD and it’s a workhorse. So I guess if you have the funds I would recommend to choose something else, but for the price you can get it at, it may be the machine of choice for you.

    Tudor \”Ted\” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    September 1, 2016 at 9:04 pm in reply to: 3D work – computer? program?

    I switched to PC a while ago and never looked back since. You get more for your money and newer technology and if you buy a custom build machine from a known builder, you get to choose what you need and not what someone else decides you need. Get a good processor (not top of the line), lots of good RAM and a great graphics card. AE and Element 3D should be enough for most simple 3d stuff, however for more complex projects C4D is your best option. Blender is free though and really powerful.

    Tudor \”Ted\” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    September 1, 2016 at 10:22 am in reply to: I made this short movie

    Fun stuff – always great when you can do stuff with your kids.
    I like it and I think you should do more. Nice touch with the fx on drawing the lines on the court with the carry-on.
    One thing I would add is a color grading pass to unify the look of the footage and maybe some motion graphics/titles to spice it up.

    Tudor \”Ted\” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    September 1, 2016 at 7:14 am in reply to: Using particles to create a blur effect

    Use the rendered particle layer as a track matte on a duplicated footage layer (the one with the actor) and blur to your heart’s content.

    Tudor \”Ted\” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    September 1, 2016 at 6:44 am in reply to: 3D camera workflow question

    Like Tero said, 1920×1080 should be the comp size you’re working at. As far as the background plate goes, you may not need to have it so large. Since it should be far back it should not be crisp and in focus, so you may get away with a much smaller image enlarged in AE using the scale controls. Also, you can try to use the detail preserving upscale effect to get a bigger plate.

    Tudor \”Ted\” Jelescu
    Senior VFX Artist

Page 10 of 332

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy