Steve Roberts
Forum Replies Created
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The CC effects don’t come with educational versions. If that’s not you, check the install CD. They should be under the name “Cycore”. You can make a cylinder or sphere with those effects.
However, I know of no way to make a cone in AE without plugins. Conoa 3D seems to do it: https://www.conoa.com/files/conoa-3d.pdf
Hope that helps,
Steve -
Well, you need something to actually get brighter behind the type. It could be a graphic bed or a solid with the ramp effect applied … something.
To make the background (BG) glow/brighten, you could animate levels, curves, lens flare, Shine or the glow effect. This could be applied to the BG, or to the whole comp through an adjustment layer.
If you want to start from black, you could apply the ramp effect to the BG and adjust its levels to bring it up from black.
Remember, the best effects are often a combination of effects.
Hope that gets you started. You could also search the COW for “camera flash”.
Steve -
Well, if you want to get jiggy with it using the wiggle expression, go to the Adobe Studio Exchange and look for “Expressing your Wiggle“. It’s not really a tutorial, just a bunch of copy-and-paste expressions in projects to wiggle your stuff.
Hope it helps,
Steve -
Well, if you want to get jiggy with it using the wiggle expression, go to the Adobe Studio Exchange and look for “Expressing your Wiggle“. It’s not really a tutorial, just a bunch of copy-and-paste expressions in projects to wiggle your stuff.
Hope it helps,
Steve -
Yep, I’d bet on 3D for the reasons Chris cited. I’d pass on Freeform though, since it is best for flags, banners, petals and such. It changes your layer into a NURBS patch with control points, so you can bend the cloth, sort of like with bezier warp, but in 3D. You can also use a grayscale map to displace it in 3D for ripples. I really can’t see anyone applying it to a long strip like that.
I’d use Cinema 4D. Contact them for their really cheap CE+ version at $99, if they still offer it.
There’s no reason to assume that all motion graphics is done in AE anymore. 🙂
Steve
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Yep, I’d bet on 3D for the reasons Chris cited. I’d pass on Freeform though, since it is best for flags, banners, petals and such. It changes your layer into a NURBS patch with control points, so you can bend the cloth, sort of like with bezier warp, but in 3D. You can also use a grayscale map to displace it in 3D for ripples. I really can’t see anyone applying it to a long strip like that.
I’d use Cinema 4D. Contact them for their really cheap CE+ version at $99, if they still offer it.
There’s no reason to assume that all motion graphics is done in AE anymore. 🙂
Steve
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Now there’s a debate. Many prefer to work in 648×486 square pixels, claiming greater fidelity to the original when dropped into a D1 comp. Others believe that would be enlarging the image, so they prefer to reduce from 540 to D1. Me, I work in D1 using pixel aspect ratio correction, but switch it off when rendering or when checking the TV output from the Decklink card.
(I rarely bring in full-frame stills)Look for Rick Gerard’s article, Dr. Strangepixel on the COW — hope it helps.
Steve
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Steve Roberts
August 2, 2005 at 10:03 pm in reply to: Opening an discussion about NTSC: 648×486 vs 720×540 I just read the whole stringWork in the big HD comp, then scale down the render by dropping the comp into a smaller comp, or by scaling/stretching in the output module.
By the way, if you render fields, never scale in the output module.
Steve
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Looks a lot like the Card Dance effect. It’s built into AE.
Steve
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DPI is only really relevant when scanning and trying to calculate the final size in pixels.
photo size (inches) x dpi = image size in pixels
10″ x 72dpi = 720 pixels (OK)
3″ x 72dpi = 216 pixels (not wide enough to go full frame)So you see you have to do some math to find the right dpi for scanning. If you want your image to fill a 720×540 (see other post) frame, do the math:
3″ x 150dpi = 750 pixels (OK)
If you’re zooming in, the zoomed-in area will have to end up being at least 720 pixels wide, so find the width in inches of the zoomed-in area, then do the math to find the right dpi to make that area 720 pixels wide.
Steve