1. Use rotation, not orientation.
2. It’s because your camera is like a real camera, not an orthographic camera. When something not dead center of screen is on edge to camera, it’s not exactly at 270 degrees to a global datum or origin. Create a top view to see what I mean.
And, in case you didn’t know, never work in AE 3D without creating a camera. Don’t use AE’s built-in camera — it may mess you up later.
Steve