Forum Replies Created

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  • Steven J casey

    January 5, 2009 at 9:42 pm in reply to: 3D stroke jags

    Yeah, it looks exactly the same in preview and render. It really looks like crap so hopefully someone can post an answer.

    thx

  • Steven J casey

    November 14, 2008 at 12:01 am in reply to: time stretch multiple tracks together?

    Ah, two excellent and easy processes. I knew it could be done!

    Thanks guys,
    Steven

  • Steven J casey

    April 7, 2008 at 10:20 pm in reply to: adobecards.com HOW ????????

    I don’t know how they did it but it’s pretty cool. I like how even the cannon smoke was card suits.

  • Steven J casey

    February 19, 2008 at 10:12 pm in reply to: DON’T install QT 7.4 if you use after effects

    Thanks Aharon, I think I’ll hold off then as well.

    Sorry to hear about the flu thing. A friend of mine here in Nashville has the worst case I’ve ever seen, and I work for a healthcare company.

    Take care

  • Steven J casey

    February 19, 2008 at 9:24 pm in reply to: DON’T install QT 7.4 if you use after effects

    Can someone confirm if this is either resolved and/or whether it affects PC users? I just don’t have the time to read through the hundred or so posts in this thread. :>) somewhere in there I saw a reference to 7.4.1, does this mean it’s been fixed? Also, if it’s fixed, should this sticky be taken down so as to stop scaring people away from updates?

    thx
    Steven

  • Steven J casey

    January 29, 2008 at 9:45 pm in reply to: OT: Stu Maschwitz book…magnetic protractor?

    Never heard of Lee Valley! Regardless, I don’t see anything on their site. Thanks for the response though!

    Steven

  • Steven J casey

    December 6, 2007 at 5:11 am in reply to: Trapcode Particular question

    Shawn,
    The Z depth is what I couldn’t find in the controls, so the light thing makes sense. But, when trying this I must be missing step. When I change the emitter to light, the emitter disappears. I checked that the icon for the light follows the keyframed path, but when I change the emitter to light, the particles have disappeared entirely. Should I be keyframing the point of interest at all? Is that part of the problem?

    Kelmedia,
    Yes, the first thing I tried was precomposing and scaling down the layer. Two things are bad with that, first the particles are cut off at the edge of the layer, second it just looks wankey because the perspective goes way off. I knew there was something better out there because AE combined with Particular HAD to do better than that! And they will…once I figure out what I’m doing!

    Thanks everybody,
    Steven

  • Steven J casey

    October 17, 2007 at 3:26 pm in reply to: OT: Portable greenscreens

    All good advice…thanks for the input.

    Jeff, yeah, the thing they don’t say in the ad is how big it is when folded down. Maybe still too big to deal with planes, trains, and some automobiles?

    Dave, yes, I agree about the dirt and wearing out the part they’re walking on; yet another reason I’ve been wondering what people do for those shots. People other than Peter Jackson…

    Thanks again.
    Steven

  • Steven J casey

    October 17, 2007 at 3:22 am in reply to: OT: Portable greenscreens

    Portability is high on the list of what I’m needing in a GS. Maybe I’m asking too much, I don’t know. But yeah, I have a big green fabric one now but it’s probably the most easily wrinkled fabric known to Man. It’s also just so big as to be unwieldy to set up when traveling due to the required stands or finding a ladder to hang it from the ceiling. That’s why a popup screen would be nice.

    And yes, keeping spill off the talent is key (pun intended), which is why I wondered about the length of the screen in question.

    So finally then, what are you guys doing when you need a full body shot so as to key out the floor? Just laying out another big screen on the floor?

  • Steven J casey

    October 5, 2007 at 5:17 pm in reply to: verify square pixels choice

    Thanks Dave. I’m digging back in now…

    steven

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