Forum Replies Created

Page 156 of 285
  • Simon Ubsdell

    August 20, 2013 at 6:34 pm in reply to: Some Questions

    Check your preferences for the snapping behavior you prefer – choose from center, edges or center and edges. That might be it. (Holding down the Command key disables snapping.)

    Shift constrains the movement of objects in the canvas.

    You can’t save guide layouts as far as I know – nice feature request though.

    Incidentally I just noticed that snap to grid seems to be active even when the grid is not being viewed.

    Simon Ubsdell
    http://www.tokyo-uk.com

  • Simon Ubsdell

    August 19, 2013 at 6:37 pm in reply to: clone of particle emitter layer invisible

    [Josh Bass] “I took the suggestions by the poster who mentioned “attach to emitter” the first time and played with those settings. “

    Glad to hear you got my suggestion to work.

    Simon Ubsdell
    http://www.tokyo-uk.com

  • Simon Ubsdell

    August 19, 2013 at 10:46 am in reply to: clone of particle emitter layer invisible

    You’ve probably solved this already but just in case – here’s a test that shows that the suggestions I gave you will work to lock your particles to your character however fast he moves.

    https://youtu.be/_ozbvrqY1-A

    The key things are:

    reduce the life of the particles right down to almost nothing (0.05 in this case);

    increase the birth rate quite a lot (400);

    and make sure you increase the Attach to Emitter from zero (anything above zero will work for some reason I don’t understand).

    Another thing that’s worth adjusting is the Opacity Over Life making sure your particles fade in and fade out quite quickly, especially if you can’t get the life value low enough.

    Simon Ubsdell
    http://www.tokyo-uk.com

  • Simon Ubsdell

    August 18, 2013 at 10:43 am in reply to: “Falling Skies” title breakup

    Thanks, Sandeep.

    Somebody on YouTube asked me how I made an earlier version of this sequence and I’d originally done it with Photoshop and stock image maps for the text and and the planet, but I thought it would be interesting to see if these could be done entirely procedurally in Motion only.

    Your particles project got me thinking that there’s a lot more one could do with procedural techniques in Motion that I certainly haven’t thought about.

    I did think about showing how to do the starfield background as well but that would have taken more time than I had available. Again it would have been perfectly possible, and doing it procedurally would have opened up more possibilities for animation with very slightly shifting and twinkling stars, drifting nebulae and some small amount of parallax – the kind of almost subliminal animation that can be really effective.

    Simon Ubsdell
    http://www.tokyo-uk.com

  • Simon Ubsdell

    August 17, 2013 at 12:52 pm in reply to: clone of particle emitter layer invisible

    If your character is moving really fast you will just need to increase the birth rate of your particles a lot so that the fire can keep up – and probably also reduce their life.

    Increasing at Attach to Emitter value can also help to keep the particles more firmly attached to the movement.

    Simon Ubsdell
    http://www.tokyo-uk.com

  • Simon Ubsdell

    August 16, 2013 at 6:50 pm in reply to: “Falling Skies” title breakup

    Here’s a new Motion tutorial requested by a user who liked the look of the dummy title sequence I used in my Interference Glitch tutorial:

    https://youtu.be/sMTS8QQr6N8

    It shows how to make this effect:

    https://youtu.be/yUsz7rVlqV0

    Some useful hints and tips which include text styling using the indent filter and building a planet from scratch with procedural methods.

    Hope it’s of interest to somebody.

    Simon Ubsdell
    http://www.tokyo-uk.com

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  • Here’s a tutorial that takes you through some of the techniques used in the example above:

    https://youtu.be/U9Eob8IjZm0

    Pretty basic stuff but it might be of use to someone.

    Simon Ubsdell
    http://www.tokyo-uk.com

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  • Simon Ubsdell

    August 15, 2013 at 8:18 pm in reply to: How to re-create this text effect in Motion

    Sorry, I should have said that you should try an Oscillate Behavior on the opacity to more closely mimic the effect in the example. Shorten the Oscillate Behavior to wherever you want the flashing to stop. Set the Wave Shape to Square to get clean On/Off behavior.

    https://youtu.be/_QCGtkwlpQU

    Randomize and Wriggle are fun but more funky than what we’re seeing there.

    Simon Ubsdell
    http://www.tokyo-uk.com

  • Simon Ubsdell

    August 15, 2013 at 6:40 pm in reply to: How to re-create this text effect in Motion

    A lot quicker than keyframing, why not simply add a Wriggle or Randomize to the layer opacity?

    Simon Ubsdell
    http://www.tokyo-uk.com

  • Simon Ubsdell

    August 7, 2013 at 7:40 pm in reply to: Hawaiki Color for Final Cut Pro X

    [Mitch Ives] “At the annual “FCPX plugins Awards” I nominate AutoGrade as the best $20 FCPX plugin in the known solar system…”

    Is that a tuxedo affair? Do we lose our nomination when the price goes up next week to an eye-watering $29?

    Seriously, though, many thanks to Mitch, Craig, Jeremy, Mark, and Oliver for your support. It is hugely appreciated!

    Simon Ubsdell
    http://www.tokyo-uk.com

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