Forum Replies Created

Page 157 of 285
  • Simon Ubsdell

    August 7, 2013 at 5:01 pm in reply to: particles flow

    Glad you’ve got it working, Fabrizio. It can be a bit confusing until you understand about the transform issue.

    Simon Ubsdell
    http://www.tokyo-uk.com

  • Simon Ubsdell

    August 7, 2013 at 4:02 pm in reply to: particles flow

    [Fabrizio D'Agnano] “One last question, if you don’t mind: why the arrows do not follow the bezier path, but have some variable offset on the vertical axis?”

    If you followed all the instructions you should have something that looks like this:

    It is important that you use Align Angle and then set the angle to 90 degrees – or minus 90 degrees if you want them going in the opposite direction.

    If you want to offset them from the path then you can use the anchor point of the source shape to do so.

    If you are finding that your shape is offset from the movement of the arrows this is because you need to reset its transform properties to zero. Edit the shape points, not the shape transforms.

    Also the path doesn’t instantly update when you change the shape after the event. You need to move around the timeline to “wake it up”.

    Hope that makes sense.

    Simon Ubsdell
    http://www.tokyo-uk.com

  • Simon Ubsdell

    August 7, 2013 at 2:07 pm in reply to: particles flow

    No problem – very happy to help.

    Good luck with it.

    Simon Ubsdell
    http://www.tokyo-uk.com

  • Simon Ubsdell

    August 7, 2013 at 12:59 pm in reply to: particles flow

    First of all you want to be using a replicator not an emitter to create this effect.

    First draw a path that you want the arrows to follow using the bezier line tool.

    Then select your arrow and press L to make a replicator.

    Select Geometry from the Replicator Shape menu and drag your bezier path into the image well.

    Under Cell Controls select Align Angle and then set the angle to 90 degrees – this will get your arrows following along in the direction of the line.

    Use the Offset control to animate your arrows along the path.

    If you want a stream of parallel arrows then duplicate your replicator. Use a new bezier path so that the new set of arrows narrows in towards the strait.

    Simon Ubsdell
    http://www.tokyo-uk.com

  • Simon Ubsdell

    August 6, 2013 at 5:22 pm in reply to: Avid DS has been EOLed

    Very sad news.

    Simon Ubsdell
    http://www.tokyo-uk.com

  • Simon Ubsdell

    August 4, 2013 at 1:03 pm in reply to: Motion X

    [Andy Neil] “I think he’s suggesting that Motion might become part of the FCPX application, which I don’t think is very likely at all.”

    Not likely, I agree, but it’s also something that needs to be strenuously resisted by anyone who is a serious user of Motion.

    This suggestion that Apple should fold Motion into FCP has been around for years and I can’t think it would be anything but a disaster for what is a great standalone product. A combined product would almost certainly have a lot less functionality than the current version of Motion and that would be a great shame.

    Simon Ubsdell
    http://www.tokyo-uk.com

  • Simon Ubsdell

    August 3, 2013 at 6:21 pm in reply to: Modify Ease In + Ease Out Curves

    [Sandeep Sajeev] “Too fiddly. This is how I ended up doing it after I posted this question, but when you’re trying out various in+out combinations and the client says ‘let’s see it at 65 35 again’, you actually have to go and manipulate the handles again, as opposed to just keying in the numbers. And with savvy clients, it needs to be just right every time, as if it’s off even a little, they can tell. “

    Fair enough – I can see how that could be a problem.

    Simon Ubsdell
    http://www.tokyo-uk.com

  • Simon Ubsdell

    August 2, 2013 at 7:19 pm in reply to: Modify Ease In + Ease Out Curves

    Why not simply convert the ease keyframes to bezier interpolation and then drag out the handle asymmetrically to get the effect you want? (Not sure you would want to break the handles as that would give you a noticeably jump rather than an ease type animation.)

    Or is that not what you mean?

    Simon Ubsdell
    http://www.tokyo-uk.com

  • Simon Ubsdell

    August 2, 2013 at 3:11 pm in reply to: Wrapping text in motion 5

    You need to keep the path going!

    It may seem a bit of a pain but that’s the only way you’re going to get the text to follow round the logo in the correct fashion.

    Make a few more turns in your path until you have enough spins.

    Simon Ubsdell
    http://www.tokyo-uk.com

  • Simon Ubsdell

    August 1, 2013 at 1:45 pm in reply to: Wrapping text in motion 5

    Probably the simplest way to do this is to create a path for the text to follow.

    (The green line is the path which you will want to hide – it’s just there for demonstration purposes.)

    Start with a Bezier line that comes from offscreen at the right, then circles your logo as many times as you want, then does whatever else you want it to do. You’ll have to take a bit of care with getting the circle nice and smooth but it’s not that hard.

    Then go to the Text/Layout tab and under Layout Method select Path.

    Go to the Path Option section and select Geometry for the Path Shape. Drag the Bezier path you’ve already made into the Shape Source image well.

    Make sure you choose Align to Path and Inside Path to get the orientation of the text right.

    The all you have to do is animate the Path Offset so the text moves along the path as you want it to. You could use a Ramp behavior for this but keyframing is just as simple.

    Hope that helps.

    Simon Ubsdell
    http://www.tokyo-uk.com

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