I have worked out what is going on here. There is a problem using structure manager to copy and paste spline points from one spline object to another spline object fails under a specific circumstance. A circumstance I did not identify in my opening post. This applies to versions r25 and 2023. And there is a work-around.
The PROBLEM is to do with using edge-to-spline created splines.:
1. Create a sphere. Make it editable with ‘c’. Select an edge loop on the sphere. Use ‘edge-to-spline’. Throw away the sphere an keep the resulting ‘sphere.spline’ object.
2. Create an empty spline.
3. Open the Structure Manager.
4. Select sphere.spline and use select all in Structure Manager. Copy the list of selected points.
5. Select the empty spline. Paste. Either nothing happens or c4d beach-balls. Certainly the beach-balling will happen on a second attempt, I think.
SOLUTION
Do everything as before but with the following changes
3. Create a square. Use ‘c’ to turn it into a Spline object.
5. Select the square-now-spline object. Paste. Then delete the square’s points.
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In my case I have to make sure I start with square-turned-to-spline objects when setting up my original multiple Force Object templates.