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Copying a pre-drawn spline into an existing spline object.
I have an existing spline A used four times in three different field force objects. Emitter Particles follow the spline. The force objects’ spline layers all have custom settings
I want to replace that spline A with a different exisiting spline B and retain all settings in the force objects.
If I connect and delete spline A with the new spline B, the new spline is no longer followed by the particles. It is like the forces are no longer linked to the exisiting spline A. The updated spline is no longer recognised as the same spline.
If I use structure manager to copy and past all the points in spline A, then select spline B ready to paste, C4D r25 crashes.
Is there another way to replace a spline and have the force fields automatically update their field layers splines to reflect the new spline? Or ‘relink’ the splines without losing their layer settings?