Forum Replies Created

Page 62 of 79
  • Serge Hamad

    November 9, 2005 at 11:07 pm in reply to: rendering the y axis before the z axis

    Hi Tyler,

    Forget about your set Z Rotation. Here is what I would do:
    – Animate the Y rotation and the X rotation.
    – Move in your timeline to around 90 degrees for the X rotation axis so you see through your cylinder.
    – Using the Camera tumble tool + Shift turn your camera to the left or right so your cylinder lays horizontally.

    You should be set.
    here is an example:
    https://www.nyc-visual.com/Invi_Rotation.sit

    Looks like this;
    https://www.nyc-visual.com/Invi_Rotation.mov

    Let us know if have more questions.

    Salut.
    Serge

  • Serge Hamad

    November 9, 2005 at 4:50 pm in reply to: realistic drop (gravity)

    Hi try this:

    Vx0 = 0; // initial x velocity (pixels/second)

    Instead of: Vx0 = 100; // initial x velocity (pixels/second)

    Salut.
    Serge

  • Serge Hamad

    November 9, 2005 at 4:50 pm in reply to: realistic drop (gravity)

    Hi try this:

    Vx0 = 0; // initial x velocity (pixels/second)

    Instead of: Vx0 = 100; // initial x velocity (pixels/second)

    Salut.
    Serge

  • Serge Hamad

    November 7, 2005 at 4:39 pm in reply to: stroke a circle – continuously

    Hi,

    Apply the following expression to your Start and End parameters:

    loopOut(“cycle”,1);

    Salut.
    Serge

  • Serge Hamad

    November 7, 2005 at 4:39 pm in reply to: stroke a circle – continuously

    Hi,

    Apply the following expression to your Start and End parameters:

    loopOut(“cycle”,1);

    Salut.
    Serge

  • Serge Hamad

    November 6, 2005 at 11:39 pm in reply to: streak effect

    Hi,

    The Smear plug-in from http://www.petewarden.com can do that. Any Tinderbox plug-in with the Source Crop set to repeat would do the trick.
    The Effect>Channel>Minimax can also produce your effect. here is an example at the beginning of the animation:
    https://www.nyc-visual.com/minimax.mov

    I would also advise you to use the effects on a masked adjustment layer to alter only the necessary parts of your clip or graphic.

    Salut.
    Serge

  • Serge Hamad

    November 6, 2005 at 2:38 am in reply to: Simple outline

    Hi,

    Try: Layer>Auto-Trace then apply your stroke.

    Salut.
    Serge

  • Serge Hamad

    November 5, 2005 at 1:10 am in reply to: Create effect in Circle. Help please.

    OK, then the precomp method I explained should do just fine.

    Salut.
    Serge

  • Serge Hamad

    November 5, 2005 at 12:12 am in reply to: Create effect in Circle. Help please.

    Hi,

    I don’t have Particular on this machine but I don’t think that an Obscuration layer would produce the same effect then the wall feature in Particle Playground. If I recall right it was only meant to intersect your particles with a 3D layer.

    Depending on your animation and the look you are after you may want to simply apply CC Sphere to your particle layer and switch its “Render” to “Outside”. Play with the lighting.
    Or simply precompose your particle layer including all attributes, then apply a feathered mask to your precomp. But as I said it all depends on what you are after.

    Maybe someone more familiar with Particular will answer your question here or at the Trapcode forum.

    Salut.
    Serge

  • Serge Hamad

    November 4, 2005 at 10:00 pm in reply to: Create effect in Circle. Help please.

    Hi,

    If you are using Particle Playground, draw a circular mask on your layer and assign it as a “Boundary” in the “Wall” menu of your Particle Playground effect.

    Salut.
    Serge

Page 62 of 79

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy