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Activity Forums Zaxwerks rendering the y axis before the z axis

  • rendering the y axis before the z axis

    Posted by Tyler Jones on November 9, 2005 at 8:11 pm

    I’m trying to make an animation of a cylinder. I want the cylinder to start spinning on its y-axis and then rotate the z-axis while maintaining the spinning on the original y-axis. The problem is, when I rotate the cylinder on it’s z-axis, the y-axis stays upright and causes the cylinder to begin spinning on it’s new y-axis rather than the original. Is there a way to render the y-axis rotation before the z-axis rotation is calculated so I can have a spinning cylinder that rotates on it’s z-axis?

    Serge Hamad replied 20 years, 6 months ago 2 Members · 1 Reply
  • 1 Reply
  • Serge Hamad

    November 9, 2005 at 11:07 pm

    Hi Tyler,

    Forget about your set Z Rotation. Here is what I would do:
    – Animate the Y rotation and the X rotation.
    – Move in your timeline to around 90 degrees for the X rotation axis so you see through your cylinder.
    – Using the Camera tumble tool + Shift turn your camera to the left or right so your cylinder lays horizontally.

    You should be set.
    here is an example:
    https://www.nyc-visual.com/Invi_Rotation.sit

    Looks like this;
    https://www.nyc-visual.com/Invi_Rotation.mov

    Let us know if have more questions.

    Salut.
    Serge

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